somerandomguy said:
In my opinion scripting is simply a way to make controls respond in a way you are more comfortable with. It certainly doesn't make you suddenly a god at a game...you still have to control your char, your aim, and predict your enemy. Those things should be the main focus of a game like this...not how many buttons per second you can push. Like I said before so long as the main focus is how many buttons per second people will find ways to make it easier...either through scripts, hardware, or software.
Ok i see your point, but try to see mine here in this example i give.
Example- Two people who have the exact same ping and the exact same computer would have equal abilities on both sides. By abilities I'm referring to reaction speed, accuracy ect.. Now if i gave 1 of them a swoop script that makes swooping possible by pressing 1 button(without double tapping), I've just unbalanced the *fairness* in that(the scriptor) player's favor..
Why?
Because the player without scripts STILL has to double tap, which takes more coordination and thought process then pressing one button.
Now if your saying SOOOO? it doesn't make much of a time difference.
What if both players were in an intense battle and the pressure was on? The Fair player would have a hard time keeping the timing the double tap at the correct speed.. compared to the scriptor who still only has to press 1 button..
In my opinion... What EVER commands that the scripts need to work.. should be voided in console on online servers...