Force Pit Member
- Joined
- Nov 29, 2005
- Messages
- 534
- Best answers
- 0
what about some arrow type system, like when you have *already targeted someone*, tiny arrows appear on the screen, helping you find the enemy player ( if he is on your right, an arrow will be on the right side of the screen).
Seems to work well in cs. When you take damage by bullets, red marks appear on the screen, and help you find where your being shot from. After playing the game for years, the red marks make me react on instincts now. Just wondering if it would work in esf.
I know some would say that what radar is for, but to me it seems to get in the way. If there was an arrow system, players could eventually learn to follow the enemy using peripheral vision.
Right now, if you lose a player from your site, you would have to take a second to stare at the radar, and find him that way. And instead of using the radar to identify someone, text should appear at the bottom of the screen, identify'ing players and power level.
I do find the scouter useful when there are many players in the server. Perhaps add an option to make it semi-transparent.
Seems to work well in cs. When you take damage by bullets, red marks appear on the screen, and help you find where your being shot from. After playing the game for years, the red marks make me react on instincts now. Just wondering if it would work in esf.
I know some would say that what radar is for, but to me it seems to get in the way. If there was an arrow system, players could eventually learn to follow the enemy using peripheral vision.
Right now, if you lose a player from your site, you would have to take a second to stare at the radar, and find him that way. And instead of using the radar to identify someone, text should appear at the bottom of the screen, identify'ing players and power level.
I do find the scouter useful when there are many players in the server. Perhaps add an option to make it semi-transparent.