Hi guys New model for a personnal / uni project I am working on. I did set the budget for the model around 3000 polygons. But at the moment I've called it quits at 1902. I'd like to add some more edge loops for deformation and general smoothing as well as incorporating some face animation features.
Most of the texture is done, I'm still learning so parts of it are sketchy I'd love some advice on what I can improve, I've tried to keep the light sourcing the same via vertex baking. My flesh texturing and cloth texturing are generally naffy atm.
Most of the texture is done, I'm still learning so parts of it are sketchy I'd love some advice on what I can improve, I've tried to keep the light sourcing the same via vertex baking. My flesh texturing and cloth texturing are generally naffy atm.
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