Arcane - Rancheck The Dwarf - LOTS OF IMAGES

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Hi guys New model for a personnal / uni project I am working on. I did set the budget for the model around 3000 polygons. But at the moment I've called it quits at 1902. I'd like to add some more edge loops for deformation and general smoothing as well as incorporating some face animation features.

Most of the texture is done, I'm still learning so parts of it are sketchy I'd love some advice on what I can improve, I've tried to keep the light sourcing the same via vertex baking. My flesh texturing and cloth texturing are generally naffy atm.
 
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Im digging your style, looks great. One thing i'd change though is the palm of the hands.
The callosity of the palms is too shiny which makes it look like normal skin and thus not real. it also looks like he has knockles on both side of his hands heh.

Well, I'm really loving the nails, bloody and dirty ^^

Keep it up!
 
G-Bear
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I suggest you alpha map the beard, instead of modeling it and then skinning it.(And make it more squarish ;))
 

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