Arcane - Beast and Rider

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Hiya just a quickie I did on sunday, 3000 polygons, the rider is supposed to be goblinish very low polygon he was originally only 350 polys haha ...

As for the beast there will be a slightly higher polygon version using the whole 3000.

Here goes I'm not too happy but its a start :p
 
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whow nice, are you going to release it as an esf model ?
 
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o_O Why does one want a goblin in ESF ?

Looking good Showster, the beast kind of reminds of a triceratops, I hope the skin will change that. Goblins riding a triceratops is kind of silly.
 
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www.wc3sear.ch they would love to have you.

it looks cool, what is it for? rig it for warcraft 3, theres alot of people looking for good goblin models. would be a nice hero model
 
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All your character models look so flat, specially on the legs. Dunno if it's just your style of modeling or something else, but if I were you i'd make them a bit more round.
 
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TeKNiK said:
All your character models look so flat, specially on the legs. Dunno if it's just your style of modeling or something else, but if I were you i'd make them a bit more round.
Because its 350 polys..
 
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the feet are different sizes on the rider, you might want to fix that...
 
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I dont know why but your models always seem very boxy.. I think you need to round out your models a bit more. I dont really know how to explain it.
 
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aka add more polies.. thats the only way to make it more smooth/rounder and i dont thing he wants to do that..
 
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Untrue DarkSniper...you can trick the eye into seeing something rounder then it is with proper vert placement. I know what CJ and Tek are talking about and it is a common problem with Showsters models. Take a look at his dwarf if you want as well it looks liek a flat model even tho there is enough polys to make it appear otherwise.

If you need any help with this stuff man, I'll see what I can do over MSN, let me know Show ;).
 
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Yes, higher polys needed. Looks like a good start, but the goblin thing looks rather squarish.
 

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