ahhaha i have the map and it roxers... no jk... but i do have one of the versions... and it is a gigantic map i mean theres gasoline marts... **hint hint** windows ** hint ** and a subway with nothing inside!!! great for combos!
if you just want the train to go through a subway station, make a train, and make it a func_door entity, set it so when it opens and closes, it slides past the platform, and set up a trigger, that when the map starts, the door entity will open, then set up some multimanagers, and set up a loop so the door/train keeps opening and closing, and it will look like it is going past
WEll its not so much a train in that last persons cause, what the point is - is to get around having to use func_train and make it look like a regular train with another function...
All right I think this is what happened, since some people use "Counter Strike" instead of Half life to play ESF the train func_ wouldn't show up. There may be some other problems also.
Why are u guys so interested in the train so much?? We dont really need it. Its only eye candy. I think the map is great if you ask me. Just my opinion.
Originally posted by -=[EEF]=-Ghost Why are u guys so interested in the train so much?? We dont really need it. Its only eye candy. I think the map is great if you ask me. Just my opinion.
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