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I noticed that all Unreal Engine 3 games that I have (Mass Effect 1 and 2, UT3, Gears of War) have an Engine.ini file that can be easily modified to improve the games graphics. So I did some research on what to change from False to True and values to change in order to improve the shadow and texture quality.
I managed to make the dynamic shadows look much better by changing these options:
bEnableVSMShadows=True (default False)
bEnableBranchingPCFShadows=True (default False)
ModShadowFadeDistanceExponent=0.1 (default 0.2)
MinShadowResolution=64 (default 32)
MaxShadowResolution=1024 (default 512)
ShadowFilterQualityBias=16 (default 0)
But "ModShadowFadeDistanceExponent" only modifies the distance at witch you can see dynamic shadows. I can't find anywhere a option that modifies the distance at witch a dynamic shadow fades.
For example, if your own character's shadow is stretched too much, half of it just disappears. Any idea what I need to change so I can see the whole shadow no matter how much it stretches?
I managed to make the dynamic shadows look much better by changing these options:
bEnableVSMShadows=True (default False)
bEnableBranchingPCFShadows=True (default False)
ModShadowFadeDistanceExponent=0.1 (default 0.2)
MinShadowResolution=64 (default 32)
MaxShadowResolution=1024 (default 512)
ShadowFilterQualityBias=16 (default 0)
But "ModShadowFadeDistanceExponent" only modifies the distance at witch you can see dynamic shadows. I can't find anywhere a option that modifies the distance at witch a dynamic shadow fades.
For example, if your own character's shadow is stretched too much, half of it just disappears. Any idea what I need to change so I can see the whole shadow no matter how much it stretches?