Anyone with experience in editing UE3 Engine.ini files?

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I noticed that all Unreal Engine 3 games that I have (Mass Effect 1 and 2, UT3, Gears of War) have an Engine.ini file that can be easily modified to improve the games graphics. So I did some research on what to change from False to True and values to change in order to improve the shadow and texture quality.
I managed to make the dynamic shadows look much better by changing these options:

bEnableVSMShadows=True (default False)
bEnableBranchingPCFShadows=True (default False)
ModShadowFadeDistanceExponent=0.1 (default 0.2)
MinShadowResolution=64 (default 32)
MaxShadowResolution=1024 (default 512)
ShadowFilterQualityBias=16 (default 0)

But "ModShadowFadeDistanceExponent" only modifies the distance at witch you can see dynamic shadows. I can't find anywhere a option that modifies the distance at witch a dynamic shadow fades.
For example, if your own character's shadow is stretched too much, half of it just disappears. Any idea what I need to change so I can see the whole shadow no matter how much it stretches?
 
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I'd reccomend finding a UE3/UDK editing community.

http://www.tweakguides.com/UT3_1.html

Might help? UT3 obviously uses the same engine. And keep in mind what you want to do might not be possible from ini editing alone.
 
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I guess you're right. Maybe it can't be edited from the .ini file. Or maybe it's an engine thing and it can't be edited at all.

Thanks for the help anyway.
 
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Don't givbe up on it. Just make a more focused search effort. Like I said, UE3 communities would be a better bet. You'd be surprised what you can do with client and server side edits. I mean look at the sourcemod plugin for TF2 that creates particle effect themes and hot replaces skyboxes, lighting, fog, etc. All scripted and runs without having to download anything (unless you're using custom particles)
 
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Sady my PC is not a high end one. So i usually lower the graphics with the ini-s.

But yeah the Unreal engine is just awesome. I really like it.. and i play with UDK a lot. :)

ME 1

bioengine.ini :

[Engine.Engine]
bAllowMatureLanguage=TRUE <--this is FALSE by default

MinShadowResolution=128 <--was 32
MaxShadowResolution=1024 <--was 512

---------------------------------------
[Engine.GameEngine]
bAllowMatureLanguage=True
MinShadowResolution=128 <--was 32
MaxShadowResolution=1024 <--was 512

---------------------------------------
[WinDrv.WindowsClient]
StartupResolutionX=1680
StartupResolutionY=1050
If your game wont go to your default resolution...force it here.

---------------------------------------
[SystemSettings]
MaxAnisotropy=16 <-- was 4 ...when you change this make sure filtering is set to Anisotropic in game

---------------------------------------
[D3DDrv.D3DRenderDevice]
BIOVertexShaderVersion=vs_3_0 <--this was 2_0

Most DX9 cards can use the 3.0 version Vertex shaders...so I changed it..

http://masseffect.wikia.com/wiki/PC_Tweaks
 
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