anyone kow how to convert an ms3d format to a model format

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well ask yourself these questions first

1. does the model ahve a skin?
2. does the model have a skeleton

if not then you cant compile it yet
if yes then..

make your reference.smd file(file->export->halflife smd)
then generate a qc file(tools->halflife->generate qc file)
then edit the qc file to your model
then compile it (tools->halflife->compile qc file)

thers more in the middle but yeh thats basically it...

Im going to make a tutorial on how to compile a model cuz ive heard this question like 20 times in 3 days -_- =P
 
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y does it say vertex found with invalid bone assignment

y does it say vertex found with invalid bone assignment
 
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because u have to assign the vertices to a bone. Every signle vertex in your model has to be assigned to a bone.

select the bone in which u wish to assign vertices
select the vertices u wish to assign to the bone
then click assign

u know you are done when u click the "select unassigned" button and no vertices light up.
 

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