Anyone hot on HL2?

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I've been dabbling with quite a few engines this year at work, though the source one is being the most unforgiving.

Has anyone had any luck with 3d studio max, exporting to hl2? I've done a bit of allsorts of physics objects, weapons, cars etc... but I'm sort of stuck in the ground when it comes to bipeds.

I can get my player models into the engine no problem, however when I export to smd the feet rig is almost torn apart and distorted. I am using max 7and character studio, I understand it is not the best solution and XSI is the prefered route.

If anyone wants pics I'll put them up just ask, but yea the foot rig gets messed up, everything else works fine animations yadda yadda.
 
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sorted it by decompiling alyx model and using coordinates from her smd's
 

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