Another Compile Problem?

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ok, so everything is ok with the model... all vertexes are assigned to theyr bones... and everything is at its place ... but when i try to compile the model.. i get some kind of error... can that be fixed xD?
this is that error:

Code:
grabbing \Users\Gabriel\Desktop\gohan\/gohan.smd
bogus bone index
5670 \Users\Gabriel\Desktop\gohan\/gohan.smd :
58 -0.363859 0.005440 10.918805 -0.219695 -0.785696 -0.578288 0.904089 0.373742
 
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Did you by chance edit the skeliton?
 
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yeah i deleted some unecesary bones... like clothing animations... cuz the saiyan armor doesnt have that... should i try to use them... but that would look ugly...
 
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You deleted the bones in the reference. Yet the animations still use those bones. So the error comes with compiling cuse animations try to use unexisting bones.

Dont EVER edit the skeliton unless you plan to fully reanimate the model.
 
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ok so i let the bones intact but i dont assign any vertex to it?
 
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I dunno how it is now but earlier an unassigned bone gave you an error too.
 
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I dunno how it is now but earlier an unassigned bone gave you an error too.
Not unasigned. Unexisting. He deleted a bone that was still used for the animations. Im not a modeler but i know this much. Never alter the skeliton unless you plan to do all animations from scratch.

ok so i let the bones intact but i dont assign any vertex to it?
Thats right. Just dont asign them to any verts.
 

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