starting a new anatomy/basemesh, but it's a bit different this time. last time i built an anatomically correct mesh, it was quite high poly (for me), and was built to show muscle flow etc. this time i'm building one that will be proportionally correct, but still designed for game purposes.
the head so far:
feel free to crit/comment/make suggestions.
the head so far:
feel free to crit/comment/make suggestions.