An idea for the stamina bar

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Ok i hear that stamina is gonna be used for alot of things in esf 1.3

but hrmm this idea suggests that stamina determines the amount of damge you do...

how it works....


The stamina bar has 3 levels "above average" "winded" "tired".

basicly it works like this... there is 1 stamina bar.. and it sarts off as blue..

blue represents the above average section.. after using up the entire bar the bar refills and turns green.. representing that your character is winded....then after using up that entire bar it refills an turns red which means your character is tired.. each level could have a different stance to show how the character feels..
 
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so its just an animation kinda thing?

would it effect gameplay at all?

The animation idea is cool.
 
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well i suggested this so that they can also make the amount of stamina large so that players dont get tired after 2 moves
 
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Color coding is always a good idea to identify something, so i'm all for this idea :). Animations however are another story.
 

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