An Alternative result for a direct meelee hit

Lost in space
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I dont know if the good old fashioned way of meeleeing will
still be able to use in 1.2, well... if it is then I have something
new for 2 direct meelee hit of 2 players!

simple!
if they have about same pl and same ki( the diff
can be with 20% up or down ) then when they both
swoop to eachother they both get hit from eachother!
the one who will fly farer will be the one got hit harder
(meaning he was the one with 10% less ki or pl or both)
but you wont really be able to see the diff cause they should
have really almost same things for this to happen!

its something I thought of while thinking of the old stupid complaining
of some1 being a ki lamer!

what do you think?
(if been suggested then AM sry!)
 
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I like it.... i REALLY REALLY dont like howers so this could be a solution to that.
 
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well i dunno



but its a GREAT REAL GREAT idea, however i think aint gonna play the 1.1 melee coz i think i'm going to love the 1.2 melee i know it for sure what i saw in the video's is grreat damm cant w8
 
Lost in space
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thank you...
I do also think that 1.2 meelee will be very good and interesting
but fast games such as ESF... well I've seen the vids
its pretty slow
but still fun and I would never suggest not to implant them into esf
but just like that you can throw, and ad. meelee(with bubble thing)
why not also keep the old style too?

or maybe if you are so much against it why not using this idea
as the opening of a bubble fight as I like to call it!(when 2 pplz fight ad. meelee)
I mean the first shot\hit
 
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They are keeping the old 1.1 melee. The server can choose which 1 they want. Anyway, I like that idea because too many people these day resort to LSM'ing rather than raw skill.
 
Lost in space
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GOOD!
then all like it!
now lets just wait for a mod to join this thread to c what the team thinks about it
 
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-=[EEF]=-Ghost said:
They are keeping the old 1.1 melee. The server can choose which 1 they want. Anyway, I like that idea because too many people these day resort to LSM'ing rather than raw skill.

wasnt it that First attack is advance melee... and secondary is old melee? o_O
 
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To clarify:

1.) 1.1 melee no longer exists anywhere in 1.2 code. PCJoe up and deleted it because it was so outdated by the new system. However, there is a 1.1ish attack which provides knockback like the 1.1 melee attack, only not as far, and not as damaging. It is currently beint revised.

2.) Ki no longer determines who has priority in head on collisions. Whomever has been swooping the longest takes priority as of right now in 1.2 .
 
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and are is he gonna decrease the ammount of ki used to swoop cause in the vids it looked like it drained a lot. Oh and to Miki800, the 1.2 melee looked slow because they slowed it down so you could see all the animations, the real thing will be much faster
 
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no i think ill take the 1.2 melee struggles over 2 people getting hit

way cooler
 
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The Unknown, warning for spam.

-Karrde-
 
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this is a good idea
cuz whenever im swooping to someone they swoop at me too and like the 2 people bump and it gets hard to find em before they hit u
and also you should be able to interupt swoop to melee or melee while swooping
 
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does anyone even pay attention to how melee works??


when 2 people swoop at each other they become locked in a struggle (think when goku is fighting anyone and they both stop and lock hands trying to push the other person away same thing but differnt animations)

and swoop is interuptable unless ur finger is broken and u cant release a key also incase no one noticed u use swoop to melee so why would u think u cant melee when swooping
 
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I thought FreeDom said that it was only a struggle when two people doing autopunches hit each other, if it was knockback vs knockback then they would both go flying. Then something else for knockback vs autopunch o_O.
 

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