actually i think id rather take advice from someone who knows what they are talking about, the model is good, the skin sucks. i asked for advice on the skin, NOT the model, therefor my advice to you is to LEARN TO READ!
hehehe i really wish i could texture, but i dont have time to learn, it was that or modeling, seeing as i have full time work, plus i teach guitar a few extra hours for a couple of days a week, and i have a band...so its kinda time pressing lol
there you go, some nice smooth ones.
all the folds are modeled on, i think i might try cel shading him just gotta learn how lol
ill get to the point, the model is bad, when you showed it to me on aim you didnt have the arms, head or folds modelled in, and at that time it looked good, the new stuff is just bad,
your texture is just too blurry, use the smudge toolto make folds, drawing them in and blurring them really only works good on dark colors,
Well, first of all; his shoulders. They are way out of proportion compared to his biceps. Second are his wrists; his arms connect to his wristbands, and suddenly his wrists (by the hands) are a lot thinner...
the torso is too wide, and the legs are to baggy, and i hate when people make a nice model but it is all outta wack [proportion]. the whole inner body needs some scaling, but the rest is fine, good job.
uhm...why should the torso or the legs be changed? they fit PERFECTLY with the referance pictures....i know the hair needs re-doing, ive not really dont dbz hair before, its kinda hard. im still working on the arms, i did say that at the beginning other than that it just needs a good skin.
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