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Other beta testers or friends of mine will know that I often complain about the performance of my video card, versus the level of the game I am trying to play. Things that my card should be able to do with ease (ESF, namely) have erratic struggling framerates, drops as massive as from solid 100fps to as low as 20. Those of you who didn't write me off as a raving lunatic would also have known that I might have often mentioned that my graphics card previously used to consistently outperform my expectations, back around the ESF 1.1 days or so. At some point, something changed, and my card started acting like a GeForce2, even during seemingly easy engines like HL1.
Today I am pleased to announce that I have at long last discovered the problem at long last. It turns out that, at one point, my Catalyst driver set changed a previously defaulted setting that was somewhat hidden. This setting is the enabling of triple buffering, found under the compatibility button at the bottom of your direct3d window in your advanced display properties.
My catalyst drivers had apparently turned this feature off at some point. I was using 4.11's, which means that was about the time frame it changed. My generic drivers always had this enabled, as did my catalyst 4.8's.
This explains at long last why only certain applications performed well on my machine; certain games force this setting, while most do not. This is why I can have 70fps in most of Doom 3, and random -75fps spikes in things like Half Life 2 or ESF.
If anyone has a card comparable to mine and has suffered similar problems, I highly recommend enabling this setting. I did other things using a tool called Rage3D as well, but I believe that the Triple Buffering was specifically the major helpful factor.
Give it a shot if you have framerate trouble, particularly in ESF. I'd like to see what results others come up with.
Today I am pleased to announce that I have at long last discovered the problem at long last. It turns out that, at one point, my Catalyst driver set changed a previously defaulted setting that was somewhat hidden. This setting is the enabling of triple buffering, found under the compatibility button at the bottom of your direct3d window in your advanced display properties.
My catalyst drivers had apparently turned this feature off at some point. I was using 4.11's, which means that was about the time frame it changed. My generic drivers always had this enabled, as did my catalyst 4.8's.
This explains at long last why only certain applications performed well on my machine; certain games force this setting, while most do not. This is why I can have 70fps in most of Doom 3, and random -75fps spikes in things like Half Life 2 or ESF.
If anyone has a card comparable to mine and has suffered similar problems, I highly recommend enabling this setting. I did other things using a tool called Rage3D as well, but I believe that the Triple Buffering was specifically the major helpful factor.
Give it a shot if you have framerate trouble, particularly in ESF. I'd like to see what results others come up with.