Well, I was thinking about the game play in ESF 1.2, I love it. But, I was also thinking about how this might kick up the game play a notch. As it is, the advanced melee does a great deal of damage, but I do recall seeing in the dev journals, that they might reduce the damage? Correct me if I'm wrong? But you do get more PL for it. However, here's my idea. Implementing generic beams in advanced melee. I think it can be done, do a few moves here and there, and a surprise generic beam to end it. I'm not sure how it can be done, or how the move can be executed, this can be left for the team to decide. However, just imagine a few kicks to the face, maybe a strong hit down, and a nice flat out palm forming a generic beam to blow away the opposition. Sounds good to me, but it's also just another way to kill someone instantly. -_-; This is why I hope the patch reduces melee damage, *IF* the generic beam - method was implemented. Eh, there's my suggestion, hoping for some feedback!