Lost in space
💻 Oldtimer
i realize that this may be a bit complicated, but its "advanced" melee so i thought it wouldnt matter all to much as long as its not over balanced. btw, lets try not to think of "advanced" melee as noob-friendly melee. remember how that worked out?
Mechanics:
it will make it a little harder for higher pings, but the way i have it worked out it should still be fast paced and be easy to deal with
its the same way that advanced works now, just swoop into him with either mouse 1 held or nothing at all held. id prefer it be changed to mouse1
the way it works is a 3 stage system. each stage is different so ill explain VERY thoroughly, just bare with me. you wont get the entire thing, or my vision of it until you get to the very end.
STAGE 1:
does 3-5 quick hits, the last hit being a smash hit. its random, you either get 3, 4 or 5 but not on an actual basis. for the 3 to 5 hits you press either up down left or right. these are the quick hits, and the different directions is for a different attack. such as a leg sweep, a straight punch etc. they alternate between being kicks and punches randomly. these attacks are weak and fast, they dont really matter. the only attack that matters is the last one which will be a smash hit.
the smash hit can go in whichever direction you choose, including a backwards throw if you press the secondary mouse as his last hit (meaning you throw the enemy behind you.) the attack as a whole does only as much as a basic hit, or half of a basic hit if you missed the smash attack (as explained below) or threw him.
the directions go as follows. right hits your opponent right, left is left, the down button hits your opponent to the ground, up hits your opponent to the ceiling, mouse1 hits your opponent forward like a basic hit and mouse 2 throws your enemy behind you karate style (but not doing damage).
the last hit, which is a smash attack, can be evaded by pressing the corresponding direction. but, **** arrows, the last attack is on the slow side and if you have experience youll know which direction is which animation. the only one you cant evade is a throw since its a grapple attack. still, the attack is quick enough (the entire thing is only about 1.5 to 2 seconds long) to be a threat if your not really prepared to evade it.
now onto stage 2, which is alot less complicated.
STAGE 2:
this is basically prepunch.
after you smash your opponent out of the stage 1 attack he will fly in which ever direction you chose giving you until he recovers to do a stage 2 attack. he will go a little faster and further than a normal basic melee hit so it wont be all that easy to get him again. a couple quick teleports and swoop into him. you basic initiate a prepunch sequence thats lasts about a second, and finishes with a smash hit in whichever direction your facing
thats really it for stage 2. stage 3 is even less complicated.
STAGE 3:
after the hit from prepunch, assuming he hasnt hit anything you can do another quick couple of teleports (harder this time, of course) and do 1 of these. i havent decided which would be implemented so feedback would be nice. here they are:
1. you just do a basic melee hit that does a little extra damage
or
2. you throw your opponent to the ground, allowing for some ki spammage (so to speak).
well, death or feedback. i advise the latter. i think its a decent idea, combines the concept of basic with advanced. of course, id prefer advanced be taken out but...im gonna add some minor details, such as WHEN you know your supposed to attack, stuff like that, in a few minutes.
Mechanics:
it will make it a little harder for higher pings, but the way i have it worked out it should still be fast paced and be easy to deal with
its the same way that advanced works now, just swoop into him with either mouse 1 held or nothing at all held. id prefer it be changed to mouse1
the way it works is a 3 stage system. each stage is different so ill explain VERY thoroughly, just bare with me. you wont get the entire thing, or my vision of it until you get to the very end.
STAGE 1:
does 3-5 quick hits, the last hit being a smash hit. its random, you either get 3, 4 or 5 but not on an actual basis. for the 3 to 5 hits you press either up down left or right. these are the quick hits, and the different directions is for a different attack. such as a leg sweep, a straight punch etc. they alternate between being kicks and punches randomly. these attacks are weak and fast, they dont really matter. the only attack that matters is the last one which will be a smash hit.
the smash hit can go in whichever direction you choose, including a backwards throw if you press the secondary mouse as his last hit (meaning you throw the enemy behind you.) the attack as a whole does only as much as a basic hit, or half of a basic hit if you missed the smash attack (as explained below) or threw him.
the directions go as follows. right hits your opponent right, left is left, the down button hits your opponent to the ground, up hits your opponent to the ceiling, mouse1 hits your opponent forward like a basic hit and mouse 2 throws your enemy behind you karate style (but not doing damage).
the last hit, which is a smash attack, can be evaded by pressing the corresponding direction. but, **** arrows, the last attack is on the slow side and if you have experience youll know which direction is which animation. the only one you cant evade is a throw since its a grapple attack. still, the attack is quick enough (the entire thing is only about 1.5 to 2 seconds long) to be a threat if your not really prepared to evade it.
now onto stage 2, which is alot less complicated.
STAGE 2:
this is basically prepunch.
after you smash your opponent out of the stage 1 attack he will fly in which ever direction you chose giving you until he recovers to do a stage 2 attack. he will go a little faster and further than a normal basic melee hit so it wont be all that easy to get him again. a couple quick teleports and swoop into him. you basic initiate a prepunch sequence thats lasts about a second, and finishes with a smash hit in whichever direction your facing
thats really it for stage 2. stage 3 is even less complicated.
STAGE 3:
after the hit from prepunch, assuming he hasnt hit anything you can do another quick couple of teleports (harder this time, of course) and do 1 of these. i havent decided which would be implemented so feedback would be nice. here they are:
1. you just do a basic melee hit that does a little extra damage
or
2. you throw your opponent to the ground, allowing for some ki spammage (so to speak).
well, death or feedback. i advise the latter. i think its a decent idea, combines the concept of basic with advanced. of course, id prefer advanced be taken out but...im gonna add some minor details, such as WHEN you know your supposed to attack, stuff like that, in a few minutes.