ADVANCE MELEE EDIT- CHECK IT OUT

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Holy crap... I was thinking how adv melee could be improved when it hit me.

OK imagine this... Me an someone just engaged in adv melee an were goin at it in adv melee.. when someone else comes an flies into our ever growing bubble.. now that he's joined in the energy bubble now gets remarkably bigger.. an its no longer an adv melee.. but its basic melee only in *slow motion* you cant tele.. and you can only swoop.. Hehe The thing is you only get 1 block while in the bubble..so people can join in... but if you get knocked out You fly 3 lengths the distance you'de go if you were hit by basic melee and the person to win would recieve a pretty decent ki increase ...
This would encourage others to take advantage of the chance to gain ki..

the energy bubble wouldn't be like it is now.. but more like a transparenty sphere with light effects an all..
 
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I dont like thatone 1 bit. A slowmotion simple melee is a bad thing.
 
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yea now that i think about it is a crappy idea...

BUT here's an even better idea.. instead of them going into slow motion..

how about the adv melee changes..

So here is how it would work..

Ok the 3rd person engages.. *now the adv melee arrow system changes*

and all the players go into some fighting animation loop..

player 1 recieves an arrow if he presses the correct arrow he stays in..

then player 2 gets an arrows if he press it correctly he stays in..
then player 3 gets his arrows if he press it correclty he stays in..
an the loops continues an gets faster each round ..

If a person was to get an arrow wrong he/she would be kicked from the bubble x3 the distance of a regular basic melee hit.

after this happens either of 2 things could happen..

the remaining 2 players go back into regular adv melee
OR
The loops continues until 1 is left
 
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$sj Goku said:
yea now that i think about it is a crappy idea...

BUT here's an even better idea.. instead of them going into slow motion..

how about the adv melee changes..

So here is how it would work..

Ok the 3rd person engages.. *now the adv melee arrow system changes*

and all the players go into some fighting animation loop..

player 1 recieves an arrow if he presses the correct arrow he stays in..

then player 2 gets an arrows if he press it correctly he stays in..
then player 3 gets his arrows if he press it correclty he stays in..
an the loops continues an gets faster each round ..

If a person was to get an arrow wrong he/she would be kicked from the bubble x3 the distance of a regular basic melee hit.

after this happens either of 2 things could happen..

the remaining 2 players go back into regular adv melee
OR
The loops continues until 1 is left
Anotherone for the scrap yard. I mean why involve a third person in advanced melee anyhow. It would be mutch better if they did something like speed up the arrows or change the arrows so they are easy to confuse and remove random.
 
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because there were fights in dbz were it involved more then 1 on 1. But they are already implenting that from what i read in the outlines. But i already like the changes they are making to advanced melee for 1.3 better then the ones here.
 

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