Force Pit Member
- Joined
- Nov 29, 2005
- Messages
- 534
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I find it kind of strange that when players get hit dead on by beams, the beam explodes but the player is not even phased (besides hp damage). I think it would be a good idea to add a small knockback when you get hit directly by beams (but not from splash damage).
A bigger knockback should be added if you get hit by a large beam directly (not blocked). This could also add some strategy for combo'ing, adding another way for players to hit the enemy around.
A bigger knockback should be added if you get hit by a large beam directly (not blocked). This could also add some strategy for combo'ing, adding another way for players to hit the enemy around.