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- Dec 26, 2003
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i did post constructivley...and noone tackled the issues i brought up..the fact of the matter is that its already hard enough to recover when being knocked back...its an increadibly slow,time consuming knockback time..and throwing in a beam is not hard at all after the double it....ive seen people shoot 3-4 ki blobs..or throw 2 gen balls (with turbo) during the recover time...why add in a knockback time..and make it take even LONGER for players to regain control after being hit...the punishment for being hit is already the knockback time..adding in another one for an increadibly EASY to land beam on the enemy ontop of the normal melee knockback would make fights go even faster and even more boring than they already are..this idea wouldnt be bad if they brought back the whole "tap fly key and u regain control during knockback at the cost of ki/hp" from 1.1 since at anytime a player would be able to regain control..but as the idea stands now..it seems like you want to be beamed more, and have even less control in a melee fight than you already do after youve been hit...these are my problems with the idea...happy?