A Total change to the System that the PS Head works(beamdeattachable...)

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[its a really nice tweak to esf in the Spirites section
its a Change to something that has been this way since the Alphas
please read it all, you wont regret it!]

Again I strike ESF_SUGGESTION FORUM with a normal suggestion(yeay me :cool: )

well lets get to it:
I remmembered that on former suggestions there were some arguments
about the color of a ps of somekind

I dont remmember really the thread or its subject
but it gave me this great idea:
lets say I am on a Spirit Bomb PS with a KHH of mine!
and the Goku thrown the Spirit Bomb now added to the PS
A KHH Torpedo he charged earlier
so what will happen on the eyecandy?

it will look ugly as it looked from the alphas!
2 spirites will be 1 near the other in a certain distance
being pushed by another spirit(the KHH beamhead)

NOW TO MY SUGGESTION:
remmember when SSJTrunks held Frieza DeathBall?
and Frieza fired an energy ball to it to kill Trunks(to expload the DB)

so... my suggestion is to do the same thing when Im firing lets say
a deattached KHH Torpedo to the Spirit bomb in my PS

the Spirit bomb spirite... it will look as if it absored the KHH Torpedo
and so if the Torpedo reached to the Spirit bomb the SPIRITE will disappear
and so the Spirit Bomb will become a lil bigger!!!


thats just an example of my suggestion
there are a few more situations in a
PS\BS\another case when the beamheads has something added to them...


so basicly this is it

(sry for making my suggestion long, but since Im having
a hard time making myself clear in English I must expandthe post to make sure
it understandable!!!)

what do you think
 
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I think what I got from that post was that when firing a dettached beam into a PS, it just gets absorbed into the beam/ball increasing it's size? Sounds good to me.
 
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yea i think thats a GREAT idea would it work on beams too like if i make a double kamehame ha with my buddy would the kames fuse n make a very large kame hame ha blast????
 
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As long as it doesn't increase the size very much I'm fine with it. If you get people firing tons of ki blasts into a spirit bomb to make it huge you might get real lag or clipping issues (you could go through the outside of the spirit bomb and not get hurt). Really it seems fairly useless though... I mean how often do detached beams happen? And how often do they just get absorbed? Kame torpedos are powerful and will usually initiate some kind of struggle, not just get abosrbed. I don't mind the suggestion though, but it might be just extra work for a feature that will almost never be used.
 
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thats not true Sonic Boyster!
BTW - I want to know if you are a team member cause
I think you are one of them but Im not sure

I will upload some pics to dl of something me and my friend done in my server
with PSes!!!

http://members.lycos.co.uk/Miki801/ESFSTUFF/ESF_CELL_ARENA_PICS/(here are all the pics, scroll over them out! ;)


the KHH torpedos and |Big Bang attacks\Finishing Bursters|
should combine the beamhead of the deattached
PSes into one beamhead spirite
the spirit will be the one of the most powerfull attack in the deattached PS!
in this case the Spirit bomb
(lets say not a fully charged SB vs torpedo KHH of a 8 mil ssj,
since in starting esf the SB is the most powerfull attack then the
spirites will combine into one big SB!)


just another example!!




an exelent example where my idea should be used!
instead of many earths spirit bombs and KHHs torpedos
why not making it just 2 big : 1 - spiritbomb and 1 - huge KHH torpedo spirite
......


its looks cool but its unarranged!
about your lil problem of the over sizing
small logic can fix that that way:
the more powerfull the beam head is,
the less other energies increase the beam head's size!
+ => there will be a size limit to the Beam Head size increase
of course it wont be the already max size that it has when I max charge it
it will have a much larger max size
but still ....

now how do you like that Sonic Boyster?
(again I ask, if you are an ESF Team member
then by posting in my suggestion threads, do you speak for the team?
I mean in liking\disliking ideas???)
 
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yea i can never move away from the beam during a power struggle so unless you got like 50 guys there throwing beams which i can tell you dont by the radar...
 
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well how about this make the two sprites biger than the normal attack like u said but dont change the size omly the explotion like all the other attacks

example:
goku 1mil pland goku 5 mil pl fire a fuly charged KHH at a wall the size of the beam is the same but the explotion has a difrent size
 
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Grega and kaje01,
I dont c how this has to do anything with my thread! or topic!!!
please dont spam your ideas in others, I hate so much when users do that
I have a suggestion in action just let me pic the pics and I'll show you

+ I still want to know what the team thinks about my idea!!!
 
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wow this was longggg :)
But it was worth it
i think the ps should be changed anyway
so y not?
 
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OK here is my solution in pictures:
ths ps goes something like this:
one huge spirit bomb vs many small earth spirit bombs and khhtorpedos


I think this should change to something looks like this:


in one side there is the spirit bomb, and in the other side there are earth's sb and khhts
since the earth's sb are stronger then those khhts(KaMeHaMeHa_TorpedoeS)
then the one and only spirite psing with that other huge spirit bomb should be the spirite
of spirit bomb!!
(got my point???)
 
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So, what your saying is: Instead of just seeing beams helping the Spirit Bomb, you want it to be absorbed by the Spirit Bomb, therefore increasing the size of it.

I'm in favor of the idea. I think that it would look better instead of seeing 5 beams in it. But there's got to be a limit to how big it can get or how fast it grows.
 
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by Miki800
Grega and kaje01,
I dont c how this has to do anything with my thread! or topic!!!
did you even understand what i'm saying dont get me wrong i realy like the idea i just wanted to say my opinion on the idea and that has something to do with the thread
 
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hell i think its a great idea. i dunno only with spirit bombs though. I wouldnt want to see to kames fuse together, because it looks cool with your beam pushing away the spirit bomb. but yeah definitely dude
 
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its because I have a cool and a good looking spirt bomb spirite, you can do same for KHHs...
but untill now I was talking about DeAttached beams
yes attaching it should be on same system
(pushing the Deattached PS with a generic beam for example!)
 
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- Example 1:
Goku 750,000 vs Vegeta 20Mill ... Goku shoots a fully charged SB at Vegeta ... Vegeta shoots single kiblast ... both beams are equal (not sure about the PLs)
now Vegeta shoots a BigBang into the stroggle, shall the kiblast get as big as the SB ?!?!?!?
point: it wouldn't look good if you shoot bigger projectiles into smaller one and then the smaller ones should get a uber size
- as Sonic Boyster said ... you shoot 20 lil SBs into a struggle ... the previous sprite would be uber huge and disturb everyones view
- increasing sprites would look good, because HL increases just the pixel ... so we would have problems with increaseing small projectiles like kiblast or generetic ball
- if the projectiles are shot from different players, their possibility to frag anyone is gone, because just the first 2 players can get a frag with the explosion

I like it to see an uber huge multiple PS where everyone shot his part in ...
 
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Nretep said:
- Example 1:
point: it wouldn't look good if you shoot bigger projectiles into smaller one and then the smaller ones should get a uber size
...
...
...
- if the projectiles are shot from different players, their possibility to frag anyone is gone, because just the first 2 players can get a frag with the explosion

I like it to see an uber huge multiple PS where everyone shot his part in ...
(remmember gohan KHH vs Cell KHH, [not upc just pc]
first gohan's khh was smaller but more powerfull then cell's
and errrmm.... the second movie I think, the laser was huge,
but the earthly spirit bomb was small and more powerfull
and errrrrrrrrrrmmmmmmmm.... well I think I ran out of examples :laff: )
Miki800 said:
......
......
about your lil problem of the over sizing
small logic can fix that that way:
the more powerfull the beam head is,
the less other energies increase the beam head's size!
<big>+ => there will be a size limit to the Beam Head size increase
of course it wont be the already max size that it has when I max charge it
it will have a much larger max size</big>
b
ut still ....
......
.....
thats for your first mark Nretep,
and for that part:

- if the projectiles are shot from different players, their possibility to frag anyone is gone, because just the first 2 players can get a frag with the explosion

I like it to see an uber huge multiple PS where everyone shot his part in ...
simple! the one with the frag is the one gave the most energy to the PS!
OR: the one who gave the finishing energy that deflected the direction
the PS was going to... so actually it looks like he controlls it!

well, I think thats about it. ;)
 
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I don't know if it would work, considering the programming, normal beams would also be absorbed and you wouldn't be able to push energy through it. Good idea thought
 
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well, easily fixed!
you know when lets say your a ssj with 10 mil pl and shots a khh at some1
he has 1 mil pl and shots a generic beam
when the beam touches the khh beamhead it disappears!!!
so... if the PS has too much energy in it the small beams wont effect at all!

if the PS stays at one place for over 20 seconds then it exploads!

NOW IS IT OK TEAM???
 

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