A small Fight map =D (WIP)

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Looks ... interesting ^^

But i suggest you change the bnoards to a real skybox ^^

But it looks nice for a first :p
 
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You need the hullfile my friend.

Thats caused from ESFs models. They are 4 times smaller than a normal HL model. YOu probably noticed that already. But cause they are so somall they stand in the air ^^

To make a hull file:
1.) Open notepad.
2.) Copy this into it:
8 8 18
24 24 24
8 8 12

3.) Go to the save as tab.
4.) Give it the name hulls

You are able to use it as a normal txt file. Just add it to the compiler setings where it says hull file.

If you have to mutch problems having it as a txt file you open it again go save as select "all files" in the "Save file type" selection and save the file as hulls.hull
Than it should be easier to use ^^
 
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Yeah you need the hulls.hul Grega posted. When you compile your map (with ZHLT) you can select it under 'Hull File' instead of the default, and that'll fix your floating problem.

Can you explain how you made the blue squiggly parts (the parts nearest to Frieza in the second screenshot)? I made a similar thing for one of my older maps but the technique was awkward and difficult.
 
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owning man i wub it <3 gj
 
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Ah that's sort of what I was doing, your's just came out a lot cleaner than mine, heh.
 
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Didn't you say a "small" fight map? It looks pretty big in my opinion o_O
But it also looks nice.
 
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4900wpoly? omg that is REALLY bad.
please learn about r_speeds before you start a map ...
 
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the lower the better.
1500 should be absolute maximum
 

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