Lost in space
- Joined
- Jun 7, 2006
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I think it's nice that their "is" progress, but I'm noticing that all the progress is going into graphics(not that it's a bad thing either). I would really prefer if ESF as a group went into focus on "A melee system that would Define ESF".
I mean, whats the point in beeffing up a game's graphics, if it has no real gameplay :\.. or if a player is going to be flying soo fast he wont even notice it that much until he stops and actually takes a look around, which really isn't what the current esf gameplay encourages. It encourages fast action non stop action while struggling to control your ki, through a ramming system( This is not actual melee).
Some thing I'de like to point out:
- Gound Melee gameplay, WHY is this not in esf? ESF is all about giving a player freedom right? I want the freedom to fight on the ground when necassary.
- Flight Speeds, there could be a variety of flight speeds depending on certain situations, you don't have to travel @ the speed of light 100% of the time to have a fun, look @ every other dbz game they all have different speeds u can travel.
-Adjust swoop speeds to suit the game's Level sizes. If we want to beef up the game's graphics, lets give the player the feeling that he's actually in the environment, and not in a box.
-I haven't been hearing much about melee =| from anyone.. except some people who occasionally post some ideas..I say everyone should pitch in and think about a melee system that gives the game these standards, and lets see what we come up with.
- Freedom of movement
- No invincibility
- The ability to beam and fight with punches/elbows/kicks
- Fun and challenge(skill based, not by complete luck or chance)
- Fast, this dbz I think it should require the player to have a good reaction speed to master.
- Strategy, a player should be able to apply strategy and thought into how he/she would attack.
I mean, whats the point in beeffing up a game's graphics, if it has no real gameplay :\.. or if a player is going to be flying soo fast he wont even notice it that much until he stops and actually takes a look around, which really isn't what the current esf gameplay encourages. It encourages fast action non stop action while struggling to control your ki, through a ramming system( This is not actual melee).
Some thing I'de like to point out:
- Gound Melee gameplay, WHY is this not in esf? ESF is all about giving a player freedom right? I want the freedom to fight on the ground when necassary.
- Flight Speeds, there could be a variety of flight speeds depending on certain situations, you don't have to travel @ the speed of light 100% of the time to have a fun, look @ every other dbz game they all have different speeds u can travel.
-Adjust swoop speeds to suit the game's Level sizes. If we want to beef up the game's graphics, lets give the player the feeling that he's actually in the environment, and not in a box.
-I haven't been hearing much about melee =| from anyone.. except some people who occasionally post some ideas..I say everyone should pitch in and think about a melee system that gives the game these standards, and lets see what we come up with.
- Freedom of movement
- No invincibility
- The ability to beam and fight with punches/elbows/kicks
- Fun and challenge(skill based, not by complete luck or chance)
- Fast, this dbz I think it should require the player to have a good reaction speed to master.
- Strategy, a player should be able to apply strategy and thought into how he/she would attack.