Even though I just registered today, I have been playing ESF for well over a year, and after watching the series today I thought of a few suggestions.
Not sure if you will go for these, but based on DBZ evidence from the series this is how it 'should' work. Gameplay sakes, you might think differently.
1.3 Suggestions
-Beams should be quicker with the higher PL level you have.
Examples of this are ALL throughout DBZ, especially apparent in the Frieza Saga. Remember when Frieza said to goku during the faceoff on namek 'How could he dodge at this range????' Goku could have dodged it because of his pl, Krillin would have been toast for example. Hence the higher the PL, the faster you release your energy.
-Powering UP
I think powering up should decrease your over-all energy. After all in DBZ when you power up your using your energy for a tranformation or for speed or to release an energy attack. Its simply logical.
-Flying
Double tapping forward should keep me flying forward as long as I hold the button. Characters in DBZ don't have to change directions during flight to maintain constant flight.
-Flying And Using Beams
Numerous times in DBZ this has happened. Vegeta attacking cell after Trunks died... or vegeta attacking Recoome as he chased him.
-Teleportation
In 1.2.3 When your phasing you can't phase through another player behind him.
-Goku's Spirit Bomb
Ok...... the model for Goku's spirit bomb is SMALL. In DBZ it was always HUGE. I understand the need for balanced gameplay, and if it was huge and powerful everyone in the game would be using Goku all the time. But in DBZ it was huge and powerful, you could still make it huge and powerful, but at an extreme cost to PL. What I am saying is that if you were regular goku, released the spirit bomb against a player with a larger pl, it does very little damage to them if they handle it right of course, however hitting a person with a lower pl it does extreme damage. Now if the lower PL player phases out or makes it away and manages to counterattack, Goku (with the extreme pl loss) will be at a disadvantage for just launching it. Consider his overall attributes diminished. This could apply to all special beams actually. *Edit* Before you say it, I realize splash damage as well. Splash should be removed or dimished greatly.
-Health
Most battles in DBZ take a long time to go through especially if your close in PL. Health is way too low for the game for all characters. Its more of a skirmish than a battle.
-Blocking
The effort of a block should also decrease your overall PL. This only makes sense. In the series its also obviously apparent.
-Cell's Melee (With Tail)
He needs to use his tail BADLY. If you notice in DBZ cell has an advantage in his basic form when melee'ing at a PL his own level. His tail is extremely sharp and deadly, therefor he should have a melee bonus somehow in basic combat. He frequently went on the attack with his tail in the series as well.
-Transformations
I think these need to be accurate and more added honestly. I am not talking about the obvious ssj2 or ssj3 or anything like that. Im talking about adding realistic transformations according to the series. Obviously however this would hinder gameplay greatly, but you also have to think that no matter a characters true limitations in the series, you can surpass them in game with extra transformations. Hard to explain the concept really, but in theory it could work. For example make the transformations of Frieza realistic, however add bonus' after his final form (coming in forms of continued powerups that increase his PL) to make him able to fight a ssj3 for example for gameplay sakes.
-Captain Ginyu (Body Swap?)
Would be very cool if this was somehow added. Would complete unbalance the game possibly. However if you were to somehow manage this (God knows coding it would be a *****) you could make him lose extreme PL for doing it and rightly so. In the series depending on who he swapped with, he could barely fight in their body, even goku.
-Dendee
Please add Dendee with healing powers. =) I don't know anybody in the right mind who would play dendee, unless it was a team battle and you needed a healer. Still would be cool to have.
These are just a few off the top of my head, hope someone might actually read this.
Thanks for your time.
Not sure if you will go for these, but based on DBZ evidence from the series this is how it 'should' work. Gameplay sakes, you might think differently.
1.3 Suggestions
-Beams should be quicker with the higher PL level you have.
Examples of this are ALL throughout DBZ, especially apparent in the Frieza Saga. Remember when Frieza said to goku during the faceoff on namek 'How could he dodge at this range????' Goku could have dodged it because of his pl, Krillin would have been toast for example. Hence the higher the PL, the faster you release your energy.
-Powering UP
I think powering up should decrease your over-all energy. After all in DBZ when you power up your using your energy for a tranformation or for speed or to release an energy attack. Its simply logical.
-Flying
Double tapping forward should keep me flying forward as long as I hold the button. Characters in DBZ don't have to change directions during flight to maintain constant flight.
-Flying And Using Beams
Numerous times in DBZ this has happened. Vegeta attacking cell after Trunks died... or vegeta attacking Recoome as he chased him.
-Teleportation
In 1.2.3 When your phasing you can't phase through another player behind him.
-Goku's Spirit Bomb
Ok...... the model for Goku's spirit bomb is SMALL. In DBZ it was always HUGE. I understand the need for balanced gameplay, and if it was huge and powerful everyone in the game would be using Goku all the time. But in DBZ it was huge and powerful, you could still make it huge and powerful, but at an extreme cost to PL. What I am saying is that if you were regular goku, released the spirit bomb against a player with a larger pl, it does very little damage to them if they handle it right of course, however hitting a person with a lower pl it does extreme damage. Now if the lower PL player phases out or makes it away and manages to counterattack, Goku (with the extreme pl loss) will be at a disadvantage for just launching it. Consider his overall attributes diminished. This could apply to all special beams actually. *Edit* Before you say it, I realize splash damage as well. Splash should be removed or dimished greatly.
-Health
Most battles in DBZ take a long time to go through especially if your close in PL. Health is way too low for the game for all characters. Its more of a skirmish than a battle.
-Blocking
The effort of a block should also decrease your overall PL. This only makes sense. In the series its also obviously apparent.
-Cell's Melee (With Tail)
He needs to use his tail BADLY. If you notice in DBZ cell has an advantage in his basic form when melee'ing at a PL his own level. His tail is extremely sharp and deadly, therefor he should have a melee bonus somehow in basic combat. He frequently went on the attack with his tail in the series as well.
-Transformations
I think these need to be accurate and more added honestly. I am not talking about the obvious ssj2 or ssj3 or anything like that. Im talking about adding realistic transformations according to the series. Obviously however this would hinder gameplay greatly, but you also have to think that no matter a characters true limitations in the series, you can surpass them in game with extra transformations. Hard to explain the concept really, but in theory it could work. For example make the transformations of Frieza realistic, however add bonus' after his final form (coming in forms of continued powerups that increase his PL) to make him able to fight a ssj3 for example for gameplay sakes.
-Captain Ginyu (Body Swap?)
Would be very cool if this was somehow added. Would complete unbalance the game possibly. However if you were to somehow manage this (God knows coding it would be a *****) you could make him lose extreme PL for doing it and rightly so. In the series depending on who he swapped with, he could barely fight in their body, even goku.
-Dendee
Please add Dendee with healing powers. =) I don't know anybody in the right mind who would play dendee, unless it was a team battle and you needed a healer. Still would be cool to have.
These are just a few off the top of my head, hope someone might actually read this.
Thanks for your time.