This Thread was created 1/4/03, Posted 1/5/03
The following things i'm gonna say, are thing i just jotted down
in my notepad, some of them might sound stupid, silly, impossible
or describe a DragonBallz RPG game, which most likely is
not possible of HL, please don't laugh, hate me, crit me, or
riticule me for some of the things that i write, these are just
thoughts, Thanks. If this sounds like ordering, please excuse me, i'm not tring to do that. Thanx
Suggestions:
When u summon the dragon, darken the sky.
If u are going to put all the transformations in the next beta,
if there is going to be a next beta, put in these, SSJ3
form should not be forever, your PL should be droping until
u get out of it along with your health. And even if you do you
are still weaken until u get a sensu bean.
SSJ2 should have electricity surging through the model.
When in turbo mode, dust should fly away.
Put as many attack in for each character as possible.
Each char should have his own SPECIAL abillity(Not talk about
attacks), Goku should have Kaioken, Evil Vegeta should have
Self destruct and when that happens there is a big boom
and the player is kick from the game almost immediatly, everyone
in the blast radius is either dead or still kicking, like Buu
and maybe cell. IF Piccolo were cut in two he should regenerate.
(Once again, I know some of the things i say are not possible
I'm just writing down my thoughts).
If possible, Buu could have the absorbing Teqnique, where would just a pink blob that flys away from buu looking very small, undetectable, and sneaks up on the targeted char until gotten or destroyed, meaning
that guy would have to be still for a while. Krillin unchange.
Cell, the thing I want to say about are just not possible so
I won't bother. Gohans rage is a Special/Attack that happens
when you're hit some many times, you will know when you can
use rage when a bar like the CF bar is full, and then
you press some button on the keyboard to use rage, which raises
your PL dramatically, for a limited amount of time. But the rage bar only goes up if U at least try to fight back, and depends on how strong you were hit.
Trunks is fine, except when you're trunks and you raise the PL
he changes models and get bulky(you can call it unevoled SSJ2 mode
or something) when you change to USSJ2 your speed goes down
every can see you coming with an attack, but your power goes
way up.
Instead of raising your KI change it to raising you PL instead, and
once you did it's depletable your finished. What I mean is, when
U raise in PL, andwhen you do an attack use turbo, or engage
in melee, it take away from your PL, to make this fair, when
you're in SSJ, your power level could be a million for
example, and when you do and attack, instead of a green
bar to tell u when to fire, a meter with numbers from 1 to
your max, so you'll be able to choose exactly how much power
you want to dump into your attack.
And when you have a low Pl like 10,000 or something your attack
do almost nothing.
When you're transforming, poweringup, or standing in place, make
it so you can choose your style of transforming, Poweringup, and fighting stance
(casual, ready, mean, daring, or like vegeta bluffing). You get
my point.
Is it possible to make the level twice as big without deminishing
game speed?
New level could be added like the world fighting tornement, the
planet of the kais, the end of namek where in that level
you would have a time limit that u set for the planet to explode
and when it does level restarts with your beginning pl.
Is it possible to load levels while in a multiplayer game, if so
U know what I mean.
When in a power shruggle doing a one hand attack like a generic
and your about to lose, there should be animations that switches
to two hands, but only when your just about to lose,
and when that happens the line in the win/lose meter goes up just a little to signify that when you start to use both hands the
attack gets just a little stronger.
For key character like vegeta and frieza, they should be the only one who uses the scouter, and instead of the scouter being a map to locate other people, make it so that you have to look at a specific area to find poeple.
That it for now, i'm fresh out of somewhat possilbe ideas.
Most of these thing are not possible, hard to do, time consuming
and are just too insignificent of a detail to do, you probably
won't care what a "newbie" says and dismiss the entire thread as
just abother senceless thread, I know, but still don't crit me,
I didn't put this in the suggestion forum for no reason.
The following things i'm gonna say, are thing i just jotted down
in my notepad, some of them might sound stupid, silly, impossible
or describe a DragonBallz RPG game, which most likely is
not possible of HL, please don't laugh, hate me, crit me, or
riticule me for some of the things that i write, these are just
thoughts, Thanks. If this sounds like ordering, please excuse me, i'm not tring to do that. Thanx
Suggestions:
When u summon the dragon, darken the sky.
If u are going to put all the transformations in the next beta,
if there is going to be a next beta, put in these, SSJ3
form should not be forever, your PL should be droping until
u get out of it along with your health. And even if you do you
are still weaken until u get a sensu bean.
SSJ2 should have electricity surging through the model.
When in turbo mode, dust should fly away.
Put as many attack in for each character as possible.
Each char should have his own SPECIAL abillity(Not talk about
attacks), Goku should have Kaioken, Evil Vegeta should have
Self destruct and when that happens there is a big boom
and the player is kick from the game almost immediatly, everyone
in the blast radius is either dead or still kicking, like Buu
and maybe cell. IF Piccolo were cut in two he should regenerate.
(Once again, I know some of the things i say are not possible
I'm just writing down my thoughts).
If possible, Buu could have the absorbing Teqnique, where would just a pink blob that flys away from buu looking very small, undetectable, and sneaks up on the targeted char until gotten or destroyed, meaning
that guy would have to be still for a while. Krillin unchange.
Cell, the thing I want to say about are just not possible so
I won't bother. Gohans rage is a Special/Attack that happens
when you're hit some many times, you will know when you can
use rage when a bar like the CF bar is full, and then
you press some button on the keyboard to use rage, which raises
your PL dramatically, for a limited amount of time. But the rage bar only goes up if U at least try to fight back, and depends on how strong you were hit.
Trunks is fine, except when you're trunks and you raise the PL
he changes models and get bulky(you can call it unevoled SSJ2 mode
or something) when you change to USSJ2 your speed goes down
every can see you coming with an attack, but your power goes
way up.
Instead of raising your KI change it to raising you PL instead, and
once you did it's depletable your finished. What I mean is, when
U raise in PL, andwhen you do an attack use turbo, or engage
in melee, it take away from your PL, to make this fair, when
you're in SSJ, your power level could be a million for
example, and when you do and attack, instead of a green
bar to tell u when to fire, a meter with numbers from 1 to
your max, so you'll be able to choose exactly how much power
you want to dump into your attack.
And when you have a low Pl like 10,000 or something your attack
do almost nothing.
When you're transforming, poweringup, or standing in place, make
it so you can choose your style of transforming, Poweringup, and fighting stance
(casual, ready, mean, daring, or like vegeta bluffing). You get
my point.
Is it possible to make the level twice as big without deminishing
game speed?
New level could be added like the world fighting tornement, the
planet of the kais, the end of namek where in that level
you would have a time limit that u set for the planet to explode
and when it does level restarts with your beginning pl.
Is it possible to load levels while in a multiplayer game, if so
U know what I mean.
When in a power shruggle doing a one hand attack like a generic
and your about to lose, there should be animations that switches
to two hands, but only when your just about to lose,
and when that happens the line in the win/lose meter goes up just a little to signify that when you start to use both hands the
attack gets just a little stronger.
For key character like vegeta and frieza, they should be the only one who uses the scouter, and instead of the scouter being a map to locate other people, make it so that you have to look at a specific area to find poeple.
That it for now, i'm fresh out of somewhat possilbe ideas.
Most of these thing are not possible, hard to do, time consuming
and are just too insignificent of a detail to do, you probably
won't care what a "newbie" says and dismiss the entire thread as
just abother senceless thread, I know, but still don't crit me,
I didn't put this in the suggestion forum for no reason.