So I'm guessing if you are shot with a Ball type of Ki attack you can block it, struggle for a bit using buttons or something and then if you succeed, use it against someone else, such as the person you are locked on to. My questions is, besides the scouter which shows what attacks are incoming, how do you know if lets say player C is shooting at you when you are locked on to player B? Don't think everybody will be watching the scouter all the time. Is there like a proximity warning? Like in shooters when the side from which the attack is coming turns slightly red?