Esf_gero_lab and esf_city2 doesnt work anymore...

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I cant play on esf_gero_lab and esf_city2 anymore on esf: ecx rc2 + bigpack 8.4... I already tried instaling them again. When I put "create server" on one of those maps they charging bar appear for some seconds and them disapears... I found this when i open the console:

On esf_gero_lab


On esf_city2


Any help?

Thanks
 
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Remove some ECX characters because you hit the limit of models.
 
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... Remove some .amxx files from core/plugins/cx and everythink is going to be ok... btw who is esf_city2? xD
 
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... Remove some .amxx files from core/plugins/cx and everythink is going to be ok... btw who is esf_city2? xD

Its the esf_city of esf 1.3...

So about the topic... This really sad news for me.:-/
I never have known that esf has these limitations... Sadly I dont like very much the idea of have to give up of some characters so I think I'll forget about those maps...:p

If anyone knows about an alternative way you're very welcome...

Thanks everyone so far!
 
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ESF doesnt have them. ECX does.

Thats how far you can get with hacking into a game using AMXX im afraid.
 
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So the problem is with the ECX... Now that you said it, it makes sense. I dont remember having this problem on the days with esf and evm.
 
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EVM didn't add too much extra stuff, so it stayed well within the limit. ECX on the other hand adds a lot more, meaning the limit is much easier to pass.
 
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Yes, but thats the limit of AMXX coding. Without the access to the source code you cant change that limit. I think even the Open Beta no longer has that.
 

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