Lost in space
- Joined
- Jun 7, 2006
- Messages
- 717
- Best answers
- 0
(~Attention Grabber!~)
Currently Posting
Okay, because I thught this system had so much potential I went and made a thread just for it.
Essentially this is how it could work.
Intead of adding more buttons to remember for another melee system, which could complicate things.. let's use what the computer is so well known to have, "The Mouse".
Think about it.. the mouse is what makes this game different from the other dbz games on console, so lets try to exploit it.
-----------------------------------------------------------------------------------------------------------------------
Jinx's Melee System W.I.P (editing)
Note: This new melee will not only look flashy, but unlike all console dbz games it has the huge potential to not seem repetitive along with having more then 1 target, and still being easy to play.
To be honest I haven't thoroughly thought through how this melee system will have players engage, but here is what I've came up with off the top of my head.
-Engaging another player:
To engage another player with this new melee, players may swoop into another player while holding L-Click with melee selected, after a player has blocked basic melee the attacker may switch to L-Click to continue his/her attack with this new melee, ANd this melee could also be placed as a transition for "Head-Ons".( After a basic melee head on, the first person to press L-Click while holding forward would becom the attacker, while the other person becomes the defender)
How the Melee System works in a 1vs1 scenario:
---INTERFACE---
After two players engage, and the attacker and the defender have been declared, these two interfaces would appear on both players screen.
Attacker:
Defender Interface:
Due to the forums only allowing me to upload so many images in 1 post ill continue on my next post
Currently Posting
Okay, because I thught this system had so much potential I went and made a thread just for it.
Essentially this is how it could work.
Intead of adding more buttons to remember for another melee system, which could complicate things.. let's use what the computer is so well known to have, "The Mouse".
Think about it.. the mouse is what makes this game different from the other dbz games on console, so lets try to exploit it.
-----------------------------------------------------------------------------------------------------------------------
Jinx's Melee System W.I.P (editing)
Note: This new melee will not only look flashy, but unlike all console dbz games it has the huge potential to not seem repetitive along with having more then 1 target, and still being easy to play.
To be honest I haven't thoroughly thought through how this melee system will have players engage, but here is what I've came up with off the top of my head.
-Engaging another player:
To engage another player with this new melee, players may swoop into another player while holding L-Click with melee selected, after a player has blocked basic melee the attacker may switch to L-Click to continue his/her attack with this new melee, ANd this melee could also be placed as a transition for "Head-Ons".( After a basic melee head on, the first person to press L-Click while holding forward would becom the attacker, while the other person becomes the defender)
How the Melee System works in a 1vs1 scenario:
---INTERFACE---
After two players engage, and the attacker and the defender have been declared, these two interfaces would appear on both players screen.
Attacker:
Defender Interface:
Due to the forums only allowing me to upload so many images in 1 post ill continue on my next post
Last edited: