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HALFLIFE RCON GUIDE
A full list of rcon commands can be found below:
Command/Variable Name Arguments/Default Description
+showscores: show pings and scores for all players on the server

addip: adds an ip the server filterban list (0 minutes = permanent)

banid: [kick] ban player with id for minutes (0=permanent ban). Add 'kick' after user number to also kick the player off the server.

bgetmod: request batch mod status

changelevel: load the map specified without disconnecting clients from the server
changelevel2: load the map specified and continue the current game without disconnecting clients from the server

deathmatch 1 :enable deathmatch mode
decalfrequency :set how frequently clients can spray paint their logo
default_fov 90 :set the default Field-Of-View, smaller numbers zoom in, larger numbers zoom out (fish-eye style).

dropclient: drop client from server (disconnect)

edgefriction 2 :set friction between players and walls or objects

fullinfo: enable verbose user information display

fullserverinfo: enable verbose server information display

getcertificate: authenticates your cd key (by checking it with won.net) without joining a server

heartbeat: send a heartbeat signal to the master server (set setmaster)

hostname: set server hostname (the name that will appear in server browser lists, if setmaster is set)

ip 0: echo server ip

ipx_hostport: set host port for IPX LAN game

ip_hostport: set host port for TCP/IP LAN game

kick: kick player from a server

listid: list id numbers

listip: list ip addresses in the filter ban list

localinfo: show local info settings

logaddress: set address for logfile (to log to a remote machine)

lservercfgfile: set listen server config file (default is listenserver.cfg)

mapcyclefile: specifies the name of the list of maps to cycle through on a server, default is mapcycle.txt

maps: list maps containing substring, * lists all

maxplayers: set maximum number of clients allowed to connect to the server

messagemode: prompt for a chat message to send to all clients connected to the server

motd: display the message of the day (motd.txt) for the current server
mp_allowmonsters: enable monsters in multiplayer mode (bots)

mp_autocrosshair: enable aiming assistance for clients

mp_decals: set max number of decals to display in multiplayer (set lower for perfomance boost, but blast marks and logos will disappear sooner)

mp_falldamage: enable realistic falling damage

mp_flashlight: enable flashlights for clients

mp_footsteps: enable footstep sounds

mp_fraglimit: set the number of frags (by any single player) between map changes, see timelimit

mp_friendlyfire: enable friendly fire in teamplay mode (mp_teamplay)
mp_logecho: enable logging of echo commands

mp_logfile: enable logging during multiplayer

mp_teamplay: set teamplay mode flags -- set this variable to the sum of the numbers by the options you want enabled: 1=teamplay on (always set this for teamplay mode),
2=half-damage friendly-fire, 4=no damage friendly-fire, 8=half-damage friendly explosive, 16=no friendly explosive damage, 128=half-damage armor friendlyfire,256=no damage to armor from friendly-fire, 512=half-damage armor friendly explosive, 1024=no damage to armor from friendly explosive, 2048=YOU
take half damage from hitting Teammate with direct weaponfire, 4096=YOU take no damage from hitting Teammate with direct weaponfire, 8192=YOU take half damage from hitting Teammate with explosive weaponfire, 16384=YOU take no damage from hitting Teammate with explosive weaponfire, 32768=YOUR armor
takes half damage from hitting Teammate with direct weaponfire, 65536=YOUR armor takes no damage from hitting Teammate with direct weaponfire,131072=YOUR armor takes half damage from hitting Teammate with explosive weaponfire, 262144=YOUR armor takes no damage from hitting Teammate with explosive weaponfire.A common setting used to deter spamming is 1 + 4 + 16 + 256 + 1024 + 2048 + 8192 + 32768 + 131072 = 175381

mp_timelimit: set the time (in minutes) between map changes, see fraglimit

mp_weaponstay: enable permanent weapons

password: set private server password (0 = public server, anyone can join)

path: display current search path for game files

pausable: enable whether or not clients can pause server game

ping: display name and ping of all clients connected to the server

rcon_address: set remote console ip address

rcon_password: set password for remote console operation

rcon_port: set remote console port

reconnect: reconnect to the current server
reload: reload current map
removeid: Un-ban a user (remove the id from the ban list). See users, kick, banid, writeid,

removeip: remove ip from filterban list

restart: restarts the current multiplayer map (remove decals, blood, bulletholes, scores,etc.)

servercfgfile: set server .cfg file (default is server.cfg)

serverinfo: display server information (variables flagged sv)

setinfo: display model name, color settings, name, rate, and model crc

setmaster: set the master server (server list manager) for the server, see heartbeat

shutdownserver: shut down the server status for each client list:
user#, frags, name, frame rate,frame latency, ping, drop %

stuffcmds: used to initialize client console commands from server

sv_accelerate: set player acceleration

sv_aim: enable aiming assistance for clients

sv_airmove: enable clients ability to move in air

sv_allowdownload: enable allowing clients to download maps and decals

sv_allowupload: enable allowing clients to upload maps and decals

sv_bounce: enable bounce pads

sv_challengetime: set time to allow clients to complete connection

sv_cheats: enable cheats

sv_clienttrace: set client bounding box size (for collisions, not clipping)

sv_clipmode: set client clipping mode

sv_friction: set friction

sv_gravity: set gravity (lower is less gravity, higher jumps)

sv_maxrate: set the max data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value over 10000 defaults to 10000.

sv_maxspectators: set max number of spectators

sv_maxspeed: set max player speed (for ALL clients)
sv_maxunlag: set the maximum number of seconds of lag the server will try to compensate for (if sv_unlag is 1 Suggested values are 0.3 to 0.6.

sv_maxupdaterate: set the maximum number of times per second to update clients

sv_maxvelocity: set max object velocity

sv_minrate: set the min data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value under 500 defaults to 500.

sv_minupdaterate: set the minimum number of times per second to update clients

sv_password: set server password

sv_skycolor_b: set sky color blue value

sv_skycolor_g: set sky color green value

sv_skycolor_r: set sky color red value

sv_skyname: set sky texture

sv_skyvec_x: set sky x-axis orientation

sv_skyvec_y: set sky y-axis orientation

sv_skyvec_z: set sky z-axis orientation

sv_spectalk: enable allowing spectator clients to chat

sv_spectatormaxspeed: set spectator max movement speed

sv_spectator_password: set spectator password

sv_stepsize: set monster and player automatic step-up size (larger values allow auto-climbing of steeper slopes)

sv_timeout: set timeout inactivity limit

sv_unlagpush: enable server push lag compensation

sv_wateraccelerate: set in-water acceleration

sv_wateramp: enable amplified (higher) waves in water; clients can set with gl_wateramp

sv_zmax: set max zbuffer size

upload: upload files to server

user list for specified user: model colors, name, rate, model crc
users lists user names, userid's, and uniqueid's for all clients connected to the server. Use to find number for kicking/banning problem players. Userid's are assigned serially as users join the server, but uniqueid's are unique numbers assigned to a
single user -- use the uniqueid to permanently ban players.

writeid: write a list of permanently banned id #'s to .\banned.cfg.

writeip: write ip addresses to halflife\valve\listip.cfg

I will be going back and posting the defaults for all of these as time permits. Just figured I would get these up here since AdminMOD isn't currently compatible.
 
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this list isnt spam

its really usefull thx a lot |PT|Mars i thought of where to get all those command but now there is no need for:D

EDIT:sorry for that i dont do it again Mr.Satan:yes: :laff:
 
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Yeah, this isn't spam, but him saying it was spam is...*confuses self*

Anyways don't do something like that again *shines the badge of moderation* :yes: ;D :yes:
 
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Yes they are great commands but if you want to know all the commands type in the console "A" without the qoutes then press tab and you get all the commands.
 
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Also.

cvarlist [Blank or any prefix (cl_ sv_ mp_ r_ gl_)]
cmdlist [Blank or any prefix]
mcache
 
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theres load of commands if you got adminmod you can also use them.
 
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or goto adminmod.org and they have a butch of commands really when you download adminmod the commands come with them :D
 
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changelevel2: continue the CURRENT game WITHOUT disconnecting clients..

Does this mean we can keep our pl + score if we change map? (for example everyone gets bored but some accumulated an ridiculous amount of pl)
 
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banid: [kick] ban player with id for minutes (0=permanent ban). Add 'kick' after user number to also kick the player off the server.


i been trying to use that but i cant seem to get it to work,so can someone plz give me an example how to proberly use that command:)
 
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banid time steamid
Be shure to include all of the steamid
 
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ehm...

hey anyone who can tell me how i set the starting "ki" on a server ? would be realy happy if ya told me :)
 

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