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I have readed CS tutorial on ESF-World, but there is something I don't understand.
The question:
Should I make a 2048x2048 texture for all of the textures I am going to use in my final result? (Like the dirt and sand and grass textures etc.)
If so, then, how do I make it a 256x256 to a 2048x2048 texture?
And last, if I make some cliffs an other way than the others, don't i look weird that the mountain lines are laying horizontly and the other sides are vertically?
Hope you understand. Just ask if you don't.
The question:
Should I make a 2048x2048 texture for all of the textures I am going to use in my final result? (Like the dirt and sand and grass textures etc.)
If so, then, how do I make it a 256x256 to a 2048x2048 texture?
And last, if I make some cliffs an other way than the others, don't i look weird that the mountain lines are laying horizontly and the other sides are vertically?
Hope you understand. Just ask if you don't.