Looks ok, Turok from 2008 looked like this level or so. It's not that impressive, to be honest. It would've been a few years ago, but now it's just kinda "expected", you know?
Honestly, I am not impressed by the video, is the basic point, we've been seeing tech demos like this for years. Also, my friends over @ G3D ran the Benchmark, even with Core i7's, and the latest 5xx line from NVIDIA, they manage 12-15FPS, for Visuals that are only to be expected of 2010, and some games have had for years.Lol, wow. I agree it's a great engine, and no, my eyes do not need to be checked. It does give a great visual / performance ratio, I agree with that. I hear the Editor is actually a ***** though, at least most mod teams & indie teams complain it uses an out-dated format and crashes easily.
Tacked on DX11 support? Listen, unless it's there from the start, it won't be true DX11. Not impressed.
You think this is amazing man...? Seriously? Bad Company 2 had this on the first level of SP, and I thought it was just "to be expected" of any recent game.
It's called color degrading and it's used a lot in films.Also what is with the severe lack of color? I mean they're showing nature, a close up on flowers, and all the colors are washed out(even without color grading it looks washed out). Ya know EPIC you shouldn't make this crap your signature move. I'd think that after UT3 and GoW people already got sick of all the browniness and washed out colors
Woops, I didn't realize I was saying degradingThat's called color grading, not degrading. A better example would probably be Saving Private Ryan, blue tones, give a sort of a grim and cold atmosphere.
[video=youtube;gZgKo46X8CI]http://www.youtube.com/watch?v=gZgKo46X8CI[/video]
99,9% of all movies use color grading to set a certain tone in the movie.
Edit:
Actually, this movie shows you even better the differences between color graded stuff and non-color graded:
[video=youtube;1x8iS2bSWmo]http://www.youtube.com/watch?v=1x8iS2bSWmo[/video]