How does it work to create that fantastics beams/ki effects etc.? In Unreal engine or unity, like that DB Unreal, you have tools that allows you to make this, but how do you make this in a mod?
Also, can you give me a very very little explanation about texturizing? Because the quality of the beams in videos looks fantastic, much better than DB unreal. Texturizing process in a nutshell, please. Thanks for attention.
Also, can you give me a very very little explanation about texturizing? Because the quality of the beams in videos looks fantastic, much better than DB unreal. Texturizing process in a nutshell, please. Thanks for attention.