Member
✔️ HL Verified
🍂 Regular
- Joined
- Sep 21, 2005
- Messages
- 146
- Best answers
- 0
Hey,
I realize this is likely late in the development cycle, but nonetheless I wanted to know what the team and the community thought about 'synergy' between melee and beams; namely the idea that gameplay wise it is jarring/unintuitive to switch from melee to a generic energy attack quickly and easily. Not sure how to better explain, but for example: if one was to follow up a melee hit with an energy attack, it's unintuitive that you need to switch to an energy attack, charge it, release it and then switch back to melee from the number row, in other to continue pursuit/melee engagement.
The idea here is basically that it interrupts the flow and the fast paced nature of the game. It is essentially at odds or in contrast to the supposed fluidity and speed of the melee&swoop systems. In lieu of that I wanted the community and the team to address this issue with their thoughts on it's validity and potential solutions.
Thanks.
I realize this is likely late in the development cycle, but nonetheless I wanted to know what the team and the community thought about 'synergy' between melee and beams; namely the idea that gameplay wise it is jarring/unintuitive to switch from melee to a generic energy attack quickly and easily. Not sure how to better explain, but for example: if one was to follow up a melee hit with an energy attack, it's unintuitive that you need to switch to an energy attack, charge it, release it and then switch back to melee from the number row, in other to continue pursuit/melee engagement.
The idea here is basically that it interrupts the flow and the fast paced nature of the game. It is essentially at odds or in contrast to the supposed fluidity and speed of the melee&swoop systems. In lieu of that I wanted the community and the team to address this issue with their thoughts on it's validity and potential solutions.
Thanks.