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Hello everyone,
I'm new at this forum but certainly not new to ESF, it has been a decade now since I follow this project and I keep loving it. So while waiting for the final release I thought of refreshing the current experience that ESF 1.2.3 with ECX RC2(Big Pack v8.4) gives. I have already started to work on things like game interface and stuff. So now it's time do the juiciest part: renew the character models.
So the purpose of this thread is to ask if anyone's familiar with model creating for ESF characters. I have all the new models I need, but the problem is the animations. There are around 200 animations for each character and it's like a suicide recreating them all. So my question is, is there a way to use the existing characters skeleton on my models, without messing it up? I have already did a try with Krillin's character, but the result was kinda messy, not as desired.
(NOTE: This my project is intended to be personal and a release is not planned, but that might happen. If I will get the character models to do what they are supposed to do I will release them for sure. The models I have are well defined, high-poly ones, with around 20k verts per character, so it would guarantee a pleasing gameplay experience.)
I might update this thread with my progress in future
Let me know, thanks!
I'm new at this forum but certainly not new to ESF, it has been a decade now since I follow this project and I keep loving it. So while waiting for the final release I thought of refreshing the current experience that ESF 1.2.3 with ECX RC2(Big Pack v8.4) gives. I have already started to work on things like game interface and stuff. So now it's time do the juiciest part: renew the character models.
So the purpose of this thread is to ask if anyone's familiar with model creating for ESF characters. I have all the new models I need, but the problem is the animations. There are around 200 animations for each character and it's like a suicide recreating them all. So my question is, is there a way to use the existing characters skeleton on my models, without messing it up? I have already did a try with Krillin's character, but the result was kinda messy, not as desired.
(NOTE: This my project is intended to be personal and a release is not planned, but that might happen. If I will get the character models to do what they are supposed to do I will release them for sure. The models I have are well defined, high-poly ones, with around 20k verts per character, so it would guarantee a pleasing gameplay experience.)
I might update this thread with my progress in future
Let me know, thanks!
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