Hello you guys, how are doing? dev team what's up? i hope everything is OK, (not K.O -_-)
Well today i have an idea, and i will be glad to share it with you guys:
according to the title, my idea is to turn the path of reflected(deflected) attacks into a curve instead of the old straight trajectory, that will make
it look so cool, just like in this video below
[video=youtube;YzYNqxJhBIU]https://www.youtube.com/watch?v=YzYNqxJhBIU[/video]
exactly between 6:38 and 6:57, the path or the trajectory of the deflected attack is a curve (if you want, you can make the curve depend on the strength
of the two players like variables of a function with a graph similar to the curve) with an unknown destination *o* ( the beam attack will explode when it
collides with a random place on the map, that place should be unknown to players, i mean it will be a matter of math to precise the exact destination)
i also suggest to create a system in which the beam attack gets torn apart ( just like trunks did to frieza's attack ) or gets total reflection or deflection
depending on how much the opponent is stronger than you (not you exactly but your player )
and as far as i am concerned i think when your player is much much stronger than the opponent it will be easy for him to deflect the attack totally without tearing it apart, and vice versa.
i think i made myself clear (trunks said that ^^), please you guys your comments, thoughts, anything.... write it below
see you again (later maybe ^^)
Well today i have an idea, and i will be glad to share it with you guys:
according to the title, my idea is to turn the path of reflected(deflected) attacks into a curve instead of the old straight trajectory, that will make
it look so cool, just like in this video below
[video=youtube;YzYNqxJhBIU]https://www.youtube.com/watch?v=YzYNqxJhBIU[/video]
exactly between 6:38 and 6:57, the path or the trajectory of the deflected attack is a curve (if you want, you can make the curve depend on the strength
of the two players like variables of a function with a graph similar to the curve) with an unknown destination *o* ( the beam attack will explode when it
collides with a random place on the map, that place should be unknown to players, i mean it will be a matter of math to precise the exact destination)
i also suggest to create a system in which the beam attack gets torn apart ( just like trunks did to frieza's attack ) or gets total reflection or deflection
depending on how much the opponent is stronger than you (not you exactly but your player )
and as far as i am concerned i think when your player is much much stronger than the opponent it will be easy for him to deflect the attack totally without tearing it apart, and vice versa.
i think i made myself clear (trunks said that ^^), please you guys your comments, thoughts, anything.... write it below
see you again (later maybe ^^)