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As the title suggests, because of the RPS nature of melee and the fast gameplay it can become kind of hard to tell if two players collide head-on or one just angled the other, so there could be a head-on indicator to let you know if you got a head-on, even if you lose the trade.
Example: two players are fighting real fast with super mega turbo on, one is pressing simple melee and the other combo and, in the midst of confusion, the combo dude gets a hit, unless it was really obvious, how would he know if he actually got the simple melee guy from an angle or just won the head-on?
It sounds pointless, but it could give at least an insight of what happens along the fight and one could improve from it, because he would know if he was actually getting good angles or just being "lucky" in a head-on collision, could be already implemented tho.
Example: two players are fighting real fast with super mega turbo on, one is pressing simple melee and the other combo and, in the midst of confusion, the combo dude gets a hit, unless it was really obvious, how would he know if he actually got the simple melee guy from an angle or just won the head-on?
It sounds pointless, but it could give at least an insight of what happens along the fight and one could improve from it, because he would know if he was actually getting good angles or just being "lucky" in a head-on collision, could be already implemented tho.