No I mean it was never used to quickly move to a desired direction as an alternative to just flying there. If it was beneficial it would've been used for attacking/escaping but nobody with the ability to fly ever bothered to do that.I also think that what hlev meant was that that there wasn't an instance in the show where a character beam jumps and kills someone with his beam.
Except, once again, for no reason, Goku vs VegetaNo I mean it was never used to quickly move to a desired direction as an alternative to just flying there. If it was beneficial it would've been used for attacking/escaping but nobody with the ability to fly ever bothered to do that.
That problem with no battles being on the ground can be solved easily without that useless addition. All you need is more players and the occasional smashing of someone towards the ground and then ground fights will follow.with the map being so big ... what if they put like sensu bean plants on the ground? that pop up in random places. maybe make a limit for how many are up at a time. that way if u are out of combat and need to recharge, u can go looking for them 0o i think it would b a cool aspect
also the sensu beans are eaten instantly at the plant (meaning u can't hold onto them and use them in the middle of a fight)
AWESOME IDEA HERE. would create a use for actually fighting close to teh ground ... i could see some epic battles coming from this
What?Except, once again, for no reason, Goku vs Vegeta
Never mind. 'Twas Freeza. Still same thing. No reason. [video=youtube;FxChP7oux1E]https://www.youtube.com/watch?v=FxChP7oux1E&list=PL6EC7B047181AD013&index=36[/video]What?
Not in the manga™.Never mind. 'Twas Freeza. Still same thing. No reason.
i don't think u realize how big these maps are ..... even with lots of ppl ... there's still HUGE amounts of room.That problem with no battles being on the ground can be solved easily without that useless addition. All you need is more players and the occasional smashing of someone towards the ground and then ground fights will follow.
Also I love this. A game where you can fly at the speed of wind and knock stuff in the air and then someone comes along:
You know I wish we would not do all this flying and remain on the ground!
see, that's why i like the sensu bean plant idea, there is great risk to try and dive to the ground to look for sensu beans .... u could really get ur ass kicked. and also, that krillin idea is pretty funny lol. have a bunch of krillins standing on the ground throwing sensu beans when u come near XDThe reason for people fighting away from the ground is simple really. Getting knocked in to the ground is avoided like that. ^^
Thats why people also fight away from walls and so on.
The Krillin thing was a joke refference to TFS, im actually against any sort of healing system. It would overpower the better players much more than they already are. That said the plan is to not score people on kills anyhow. The idea is to score people on PL gained. Meaning that if you take on people who have more PL than you will give you more points. Praying on the weaker ones will give you less points. Ofcourse thats PL gained by you directly, systems like PL catchup do not apply.i don't think u realize how big these maps are ..... even with lots of ppl ... there's still HUGE amounts of room.
see, that's why i like the sensu bean plant idea, there is great risk to try and dive to the ground to look for sensu beans .... u could really get ur ass kicked. and also, that krillin idea is pretty funny lol. have a bunch of krillins standing on the ground throwing sensu beans when u come near XD
That doesn't make sense. You don't give more skilled players anything you don't give to noobs, so they are not overpowered. They're simply more skilled. If you're better, you're better. You shouldn't die against a noob because the game decided so. You should only die due to inferior skill. Thus the healing system. As a togglable server option, obviously.im actually against any sort of healing system. It would overpower the better players much more than they already are.
if u want it as a toggable option ... im sure someone can mod it to do it themselves. id rather not have the team waste time on making a healing system that is "optionable"That doesn't make sense. You don't give more skilled players anything you don't give to noobs, so they are not overpowered. They're simply more skilled. If you're better, you're better. You shouldn't die against a noob because the game decided so. You should only die due to inferior skill. Thus the healing system. As a togglable server option, obviously.
Hey skilled guy. Imagine it like this. The game is like a zombie hoard mode, where you the skilled guy play the hero and the noobs are the zombies. Since you're skilled you can take down one of them easy. You're really skilled you can take them all down multiple times. But eventually they will overwhelm you and take you down once.That doesn't make sense. You don't give more skilled players anything you don't give to noobs, so they are not overpowered. They're simply more skilled. If you're better, you're better. You shouldn't die against a noob because the game decided so. You should only die due to inferior skill. Thus the healing system. As a togglable server option, obviously.