WTF this has turned into a FPS thread? Everybody please get back on the subject of the OP. I dont think everyone got the idea (or read my post) of what I was saying so I will type it again. I was saying that there should be a Kills bonus as well as a Deaths bonus.
But this is just as an example, there could be more bonuses like Killing with Melee for first time or x times or Killing with a beam for the first or x times could grant you a permanent or temporary bonus to your damage of that particular attack. Evading a beam within a certain range could grant you a permanent/temporary speed increase etc.
It turned into an FPS thread because you wanted to add a system that is used in many FPS's of today. Some FPS's even add things for x amount of deaths without a kill. This is a system that 'belongs' there, seeing as they have more or less killed the genre with it. Because again, with this system, you are just making the gap between new players, and those that have been around for months or even years before, that much larger. Because eventually those death bonuses aren't going to mean a thing, because the player doing all the killing is going to know how to avoid the player with the death bonus until it runs out.
You can't let the death bonus continue to long, or else it again ruins balance. Take for example an advanced player, playing a TDM game.. gets a death bonus on purpose. Now he is faster then everyone in the server, flys around doing damage to everyone on the other team, but not getting a kill. Now that team has an unfair advantage ON TOP of the better player. This is the reason it would need to run on a timer, and not last until your next kill. In return it would do nothing but make the gap larger between new and old players.
what about damage bonuses on combos? say if u hit a 8 hit combo u do a little more damage. or it ALLOWS you to use a certain special. say u have masenko .... a lot of the time Gohan does a combo before hand. u wouldnt b allowed to do said move until u hit a combo of 3-5
Doing that to Gohan would remove any beam attacks (save generic beam) from base Gohan. I know you used it as an example, but the principal remains the same. If you do that with 1 character, you HAVE to do it with the rest, not the exact same thing, but you have to take something away that they can only do after x combo to maintain balance in the system.