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★ Black Lounger ★
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- Joined
- Nov 24, 2001
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Hello ESF community!
Lately, there has been a growing number of comments asking about the release date of ESF. Let me start by telling you that the team isn't hiding this information from you. We simply don't know o_o. As it stands ESF is built with time outside of the developer's normal day jobs and schooling. It is very difficult to calculate an accurate release date when development hours vary from week to week.
Requests for a demo or some sort of a release are showing up more often in user comments and as a result the team has talked about offering an alternative release approach. Right now it takes an enormous amount of time to add a single character to the game. Every character needs a model, textures, skeletal rigging, animations, attacks (through FX system), scripted FX sequences, sounds, and gameplay balancing. Here is what the team proposes:
Option 1: Release ESF in one full release as planned.
Option 2: Release ESF in 2 smaller phases
Phase 1
Phase 2
The development has discussed both options and are comfortable with either. What we want to know is...
what do you think?
Please vote!
Lately, there has been a growing number of comments asking about the release date of ESF. Let me start by telling you that the team isn't hiding this information from you. We simply don't know o_o. As it stands ESF is built with time outside of the developer's normal day jobs and schooling. It is very difficult to calculate an accurate release date when development hours vary from week to week.
Requests for a demo or some sort of a release are showing up more often in user comments and as a result the team has talked about offering an alternative release approach. Right now it takes an enormous amount of time to add a single character to the game. Every character needs a model, textures, skeletal rigging, animations, attacks (through FX system), scripted FX sequences, sounds, and gameplay balancing. Here is what the team proposes:
Option 1: Release ESF in one full release as planned.
Option 2: Release ESF in 2 smaller phases
Phase 1
- Reduce the playable characters down to 5-6
- Limit characters to 1 transformation level
- Postpone non-deathmatch game modes
Phase 2
- Add remaining characters
- Add transformations
- New game modes
- Other goodies
The development has discussed both options and are comfortable with either. What we want to know is...
what do you think?
Please vote!