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Source: http://esforces.com/news/55/51/Ocean-Shader.html
For the past few weeks Ryokeen has been hard at work adding and optimizing shaders for ESF. One of the latest additions is a wave generator. The new shader gives ESF environment artists the option to add ocean like water to maps.
During initial tests the ocean shader has shown a performance increase over the older "flat" water shader. The system uses a grid of approximately 50K polygons to generate the waves. This can be reduced to meet the performance requirements of lower-end machines. Also, the system implements a level of detail system that increases the amount of detail a player sees the closer they get to the water.
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<a href="http://esforces.com/uploads/images/news/03-18-2012/OceanShaderFPS.jpg" target="new"><img src="http://esforces.com/uploads/images/news/03-18-2012/OceanShaderFPS-sm.jpg" width="750"></a>
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