New Developers - Music Sample & New HUD

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http://esforces.com/news/54/51/New-Developers---Music-Sample-New-HUD.html

The ESF team would like to introduce you to two new members of the team, MickeyG and Mutsu!

MickeyG is going to be creating music compositions to compliment ESF's in game experience. Here is an excerpt from an SSJ3 theme he recently created.

Mutsu is going to be helping the team with 2D art within ESF and around the forums/site. Here is a look at one of the new HUD layouts that he is working on.
I'm honestly not sure what to think of the HUD. While it shows that Mutsu has the talent to make a capable HUD, I honestly think it looks too generic. I personally think you guys should go for a more unique design that isn't similar to the ones from the previous versions (at least the bit that displays your information), but that's just my opinion.
 
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This design looks amazing in my opinion. I can't wait to see it in game and such. Is the orangeish red thing on the hud going to be bubbling up and such?
 
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I love the music and the hud, the only thing i wanna know is what do all the extra bars do, and I'm pretty sure the bubbling thing is your health or transformation meter
 
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The HUD right now looks confusing without the information needed to read it properlly

I like the look of it, I imagine when I know what it all is it will be sweet
 
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Grats to MickeyG and Mutsu! Two VERY talented people have just been added to the team! Congrats you two! Keep up the good work and and push yourselves to the limits :)
 
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Thanks :D i'll try to keep you guys updated trough dev journal :D!
 
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My theory on the HUD

Some stuff I cant work out

 
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Love the new HUD, the music clip was incredible!
I cant wait to hear that ingame. Great work
Congrats on joining the team :D
 
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The 3 little bars at the bottom represent your Buddys attack, HP, KI and ST (only visible when you actually call a buddy out). The blue orb will have a mini portrait of your buddys head, kind of like the big orb will have a portrait of yours.

The red and green lines next to the orb are the 2 CF bars. The red in the orb is the visual representation of the HP. And the number at the bottom of the orb part below the PL is your HP represented as a number.

The blue/red lines on the crosshair are both the charge bar. The blue represents minimum charge while the red represents a full charge.
 
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Some of the bars still sounds confusing to me, except the bottom bar :)

Will hopefully all flow nicely when in action
 
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Moved to the news section and main URL added. Indeed, grats to you both!
 
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Congratulations you two :) Very good job indeed ^^

The 3 little bars at the bottom represent your Buddys attack, HP, KI and ST (only visible when you actually call a buddy out). The blue orb will have a mini portrait of your buddys head, kind of like the big orb will have a portrait of yours.

The red and green lines next to the orb are the 2 CF bars. The red in the orb is the visual representation of the HP. And the number at the bottom of the orb part below the PL is your HP represented as a number.

The blue/red lines on the crosshair are both the charge bar. The blue represents minimum charge while the red represents a full charge.
That is soo awesome, that I might jump up in class, randomly :D
 
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Where does he mention anything about random class changes
 
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Maybe he means his school?
 
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This is awesome news! Congrats to the new team members and I think I'm saying this on behalf of everyone when I say I hope this will speed up development and bring forth the ESF:Final era :D
 
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Thanks for using "Kuririn" instead of "Krillin". I love you.
 
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Thanks everybody and MickeyG: You did a great job of what I've heard so for! (But I guess I told it to you like a thousand times^^)

Thanks for using "Kuririn" instead of "Krillin". I love you.
xD No problem. I prefer that version, too. :)
 
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Nice job on Goku SSJ3 clip MickeyG.

Also Mutsu, the design looks solid but oddly familiar to an unreleased game prototype I worked on some years ago.
The most similarities are the bubbles in the health/ki bar, but maybe that's something generic in the 2d art world.
 

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