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- Oct 27, 2002
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1) Model bug: when Piccolo's arm cross, they go inside his stomach. Not a big deal, I know.
2) When bots are set to not move, they swoop and teleport in to attack you still.
3) I investigated Kame Torpedoes homing in on entities. I remember this happening to me on ESF_Canyon once, so I loaded up my server. I tried it with no one in it to no effect. After playing with bots and testing other bugs, I decided to try it again. With bots still in the server (I froze them while there were NONE in that area), I noticed two spots on the sky (maybe infront of the sky?) that the Torpedos homed in on. I was about to decompile the map and find it myself, but the map was 7 megabyte. It crashed the decompiler, so here are the pictures. Oh, it also homes in on Adv. Melee fights, so it does no damage. It should ignore them and target other people.
http://members.lycos.co.uk/optional3336/ESF/stuff/esf_canyon0006.jpg
http://members.lycos.co.uk/optional3336/ESF/stuff/esf_canyon0007.jpg
4) I also investigated the weird Auto-Assign problem. With teams even, I do not think that scores had any effect. With me on Evil (4v4), it was 15v12; I had one kill. Hitting Auto-Assign, it kept me on the Evil Team. I tried this several times with similar results.
5) When creating a server, there is no place to put in a password. You can still use SV_PASSWORD in console, though.
6) This bug is from the earlier versions but never fixed. Creating a ki blob, you can run in with turbo on and hold block (go to the center). I've noticed that when you aim at certain points on the horizon of the sky; you do not take in any damage.
7) Sometimes when the enemy is swooping towards you after Adv. Melee fight, he creates circular white sprites (ones that show in Adv. Melee fight viewed from outside).
8) I've found floating many floating halos. I think this is the same/similar to the bug where after you die, respawn, then transform, the transformation aura appears where you last died.
9) In low waters (like ESF_Canyon), there is no jump sound.
10) When two people are fighting in an Adv. Melee bubble, someone from the outside can run up, hit turbo and hold block next to the fight, so that they will not get blown back as far when the fight is over.
11) I know this next one isn't big, but it can be abused by the server after 1.21 is released. If you get thrown/blown back from Adv. Melee, you can pause the server to make the bar will run out. You will stop flying in whatever direction. There are many other problems with it, but it is pointless to name them all.
12) This one isn't a big deal either but whatever. If you are falling and hit powerup right before you land, you make the 'pap' of landing without landing.
13) I am annoyed at how ineffective Turbo is. The only reason it is used anymore is when one wants to beam jump far. I think it should impact Adv. Melee by making your attacks slightly stronger. It should make you walljump farther.
14) Bots change enemy targets very fast. This gets annoying when you are fighting it. It suddenly decided to interupt someone else's fight and ignore you.
15) I know I already posted this one, but I feel it needs to be fixed to help newbies out a bit. If you hold forward while stuck to a wall (the direction that you are stuck to a wall) and then jump, you re-cling to the wall.
2) When bots are set to not move, they swoop and teleport in to attack you still.
3) I investigated Kame Torpedoes homing in on entities. I remember this happening to me on ESF_Canyon once, so I loaded up my server. I tried it with no one in it to no effect. After playing with bots and testing other bugs, I decided to try it again. With bots still in the server (I froze them while there were NONE in that area), I noticed two spots on the sky (maybe infront of the sky?) that the Torpedos homed in on. I was about to decompile the map and find it myself, but the map was 7 megabyte. It crashed the decompiler, so here are the pictures. Oh, it also homes in on Adv. Melee fights, so it does no damage. It should ignore them and target other people.
http://members.lycos.co.uk/optional3336/ESF/stuff/esf_canyon0006.jpg
http://members.lycos.co.uk/optional3336/ESF/stuff/esf_canyon0007.jpg
4) I also investigated the weird Auto-Assign problem. With teams even, I do not think that scores had any effect. With me on Evil (4v4), it was 15v12; I had one kill. Hitting Auto-Assign, it kept me on the Evil Team. I tried this several times with similar results.
5) When creating a server, there is no place to put in a password. You can still use SV_PASSWORD in console, though.
6) This bug is from the earlier versions but never fixed. Creating a ki blob, you can run in with turbo on and hold block (go to the center). I've noticed that when you aim at certain points on the horizon of the sky; you do not take in any damage.
7) Sometimes when the enemy is swooping towards you after Adv. Melee fight, he creates circular white sprites (ones that show in Adv. Melee fight viewed from outside).
8) I've found floating many floating halos. I think this is the same/similar to the bug where after you die, respawn, then transform, the transformation aura appears where you last died.
9) In low waters (like ESF_Canyon), there is no jump sound.
10) When two people are fighting in an Adv. Melee bubble, someone from the outside can run up, hit turbo and hold block next to the fight, so that they will not get blown back as far when the fight is over.
11) I know this next one isn't big, but it can be abused by the server after 1.21 is released. If you get thrown/blown back from Adv. Melee, you can pause the server to make the bar will run out. You will stop flying in whatever direction. There are many other problems with it, but it is pointless to name them all.
12) This one isn't a big deal either but whatever. If you are falling and hit powerup right before you land, you make the 'pap' of landing without landing.
13) I am annoyed at how ineffective Turbo is. The only reason it is used anymore is when one wants to beam jump far. I think it should impact Adv. Melee by making your attacks slightly stronger. It should make you walljump farther.
14) Bots change enemy targets very fast. This gets annoying when you are fighting it. It suddenly decided to interupt someone else's fight and ignore you.
15) I know I already posted this one, but I feel it needs to be fixed to help newbies out a bit. If you hold forward while stuck to a wall (the direction that you are stuck to a wall) and then jump, you re-cling to the wall.