Milk**** has no UVmapping
The only way to map in MS is rather a *****, hehe.
You need to actually break the model apart (unwelding), and move the pieces into place. Then you take a screen grab of the MS window. Then you import that into PS or PSP and paint it. After that you bring it back into MS (you need to re-import the model). Then you select whatever group will have that part of the map, then assign that material to it. Then you need to unweld it, go into the material editor and move the UV points around in that.
I dont know how else to explain it man....its simply gay
But hey, I paid $20 it
I need something to compile with, right? hehe