- May 13, 2003
- Best answers
Same here, I play Source daily.
Whats wrong with getting shot in the foot through a wall and dying? Oh... right, the cheapness.Ravendust said:Surely the AWP gets ripped into just as much, if not more? It's much easier to kill someone with a shield than someone who shoots you across the map through a crate which kills you with one shot. They should've removed that instead.
h4x... is that a clan name? Im asking because I was just in a game with a guy called -=h4x=- Wal-Mart Security. Coincidence, or no?1.6, h4x =D. I only bother to play source now since all of my other budies got hooekd into it. They left me with no choice but to play source :*(, but I still prefer 1.5/6 over Source, even though I suck at 1.5.6 now :*(.
theres barely any difference at all, i've played CS since before valve picked it up so its not like i'm inexperienced with the game. The big differences is shooting through walls(which is good, you shouldn't be able to shoot thorugh several feet of concrete). Nades(also good, OMG my grenades actually have mass now). and graphics(obviously better no question). The only problem i have with source is the shooting behind people thing, i have noticed that. I find it just as hard/easy to headshot people with the M4 and AK and i find it harder with the para. I use the exact same tactics i did well with in 1.6 and i still do well in source.Sub said:1.6. Gameplay comes before graphics.
Maybe 5 years ago... Sadly, that'll never happen because the game is so defined now, it can't be revamped. The CS playerbase, even compared to other playerbases, can't STAND change and whines about updates more than any other community. Any change to game dynamic leads to public outcry. Putting in something that changes gameplay in any way like say, a vehicle on some maps, or thermal goggles, would make people go nuts.DJ said:I'm tired of this same freaking same thing. It's still Counter-Strike IMO. They need to come up with new weapons, new game plays, a new theme. I would play counter-strike source more if they put the VIP maps there too.
So I kinda like Source more, I have played some 1.6 but never really liked it. However I do like Source. Maybe because I am better at it, better graphics always make me play better for some odd reason.I guess everyone can chalk it up to their own personal experiences but I've noticed a great many differences between 1.6 and Source. Now the develepors deny the existance of some of these, but it's fairly obvious they are there.
1.6 : It seems unrestricted save for jumping.
Source : It seems like you have to shift your weight around when you change directions sometimes.Realism
The developers deny any difference with recoil but I think we all know it's there.
1.6 : Spray is not too effective at long and medium ranges. Burst shots are your best bet.
Source : Say what you will, I can pop a guy in the face at long range consistently with spray, while in motion. It just gets ridiculous sometimes.Doesn't happen to me
1.6 : Hitboxes came a tad off the model. Possible to get a headshot when you were aiming slightly above the head.
Source : Seemed that the hitboxes lagged behind the player. Shooting behind where he is would score you a kill (helps with the spray argument).Maybe that player was lagging? I can only kill a moving person if I shoot in front of him
Weapon delays --
1.6 : Slight pause before you can fire, nothing so bad that it will get you killed.
Source : A slightly longer pause it would seem most of the time. Can get you killed in the middle of an intense firefight.I agree there is a slight pause.
1.6 : No mass to the grenades, they fly around easily and are easily seen due to a very visible size. Can bounce them around corners pretty far. Flashbangs only blind, no hearing loss. HE grenades cause damage through walls, no hearing loss. Smoke grenades are fairly easy to see through.
Source : They seem heavier and fly on a lower angle. Are far smaller and harder to spot. In fact you can even damage a person by throwing a grenade at them. Harder to throw grenades off of walls. Flashbangs and HE grenades cause hearing loss. HE grenades no longer damage through walls. Smoke grenades are very hard to see through.Realism again, HE grenades and Flashbangs cause hearing loss, and a HE grenade isn't supposed to damage you trough a wall, alot better than the original
1.6 : Basic animations for what have you, decent enough. Player models seem to be standing upright. A nice kill animation if you get shot with something powerfull (fly back) or a headshot (fall backward).
Source : Basic animations are just as nice. Player models seem to be hunchbacked. Ragdoll is a definite plus most of the time. Headshots no longer make the player fall backward, powerfull shots no longer push the player back.Agree
1.6 : Save for planting the bomb or breaking glass, nothing really going on here.
Source : Canisters, picture frames, computers, planks, etc etc. Very nice interactive environment.Agree
1.6 : Can shoot through various walls and objects. An advanced tactic used when you know where someone is but don't have a line of sight.
Source : Bullets no longer travel through anything except a few select things. Not very usefull at all.You can actually shoot trough walls if I am correct, but only trough the corners of a wall, not sure about wooden doors, should test that sometime.
Obviously I'm not going to compare graphics because that's what Source is all about. Weapons, maps and models are also moot due to Source having (or going to have) all the same.
Source has a lot of good points, but it also has some bad. Overall gameplay I would say 1.6 still has it over Source. Patches will come, Source will get better and then it will overtake 1.6, but not as it stands now.
AWP is expensive and pretty easy to beat.Ravendust said:Surely the AWP gets ripped into just as much, if not more? It's much easier to kill someone with a shield than someone who shoots you across the map through a crate which kills you with one shot. They should've removed that instead.
Sonic Boyster said:Bunch of poppy****. Anything uncomfortable can affect your interpretation of gameplay for the worse regardless of whether or not anything changed. Playing with a silencer makes me more accurate even though technically the silencer reduces accuracy for single rounds. How the hell does that work? It just feels better because I hate the non silenced firing noise, it distracts me and I feel less accurate.
The models are not identical so I could understand hitboxes not being identical, but spray long range I can't understand. Try shooting at somebody long range with a fully automatic anything in source and follow the bullet trail. If you jump in a game and get two lucky headshots that doesn't mean the guns have no recoil, it means you got two lucky headshots.
The two versions feel very different because they look and sound different. The animations, the maps, the models, are all the same, but different enough that you can become uncomfortable moving from one to the other. The engine jump is hugely noticeable, and even if everything was perfectly identical, including recoil, people wouldn't be able to tell because it feels different. Some days I get headshots right and left with the AK and some days I shoot like crap, depending on my mood, what's on my mind, and how much I've played that day so far; that doesn't mean the game is different every time I play, it means I am, and I think people have trouble making that distinction.
P.S.- Some of those comments are outdated, such as shooting through walls. I've seen plenty of it, mostly on newer maps.