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-I read the 1.3 outline and it didn't contain anything on Vegeta or Majin Vegeta - Transformations & Attacks
[align=center]~If I'm mistaken, please direct me to what I may have overlooked.
[/align]
I'm not going to run through 3 or 4 pages of topics to find a thread on 1.3's Vegeta and his transformations, costumes, etc., so I'll be posting in regards to it here. Also, I doubt these suggestions have been answered to, either.
I guess there are mixed messages floating around about Vegeta in 1.3. I believe there was a POTW posted on the homepage awhile back showcasing a new Vegeta model skinned by RavenBlade w/ Vegeta's Cell Saga armoring. Now, I thought I should mention if you plan to give 1.3 Vegeta: SSJ - SSJ2[Majin Vegeta] albeit the Cell Saga armor you may run into a few problems, as SSJ2[Majin Vegeta] never wore chest armor. If you plan to use the armor for SSJ Vegeta and blue suit for Majin Vegeta you will also run into problems. I've already seen this with ESF's default Krillin, he transforms and mysteriously grows hair and his clothes change, like he hopped from one saga to another. I recommend working on accuracy, fill in any holes, and leave custom skins to fans, as stated before by the team directly. A character's hair changing color or expanding in size is one thing, but for a character to completely change their clothing without giving the viewer proof on how it was done is no different than a dumb illusion. I strongly insist the two types of Vegeta's armor don't be implemented, as continuity issues will arise. Vegeta's Cell Saga armor has been used since the first release of this modification, maybe it's time to fastforward a little. Are there any team members who are willing to shed some information on this?
[align=center]Vegeta - [Attack/Transformation] Suggestions
Vegeta [primary transformations] SSJ - SSJ2
Vegeta [special transformation] Majin
Vegeta [attacks] Gallit Gun, Final Flash
Final Flash - [See Vegeta vs. Recoome]
~Executed like Final Flash & Gallit Gun [Blue type]
~Vegeta created his "Final Flash" sometime during the Namek era
~Equivalent to Super Saiyan Gallit Gun, Weaker than +Super Saiyan Final Flash, Charged differently
Super Saiyan Vegeta [attacks] Gallit Gun, Final Flash, Big Bang Attack
Super Saiyan 2 Vegeta [attacks] Final Flash, Big Bang Attack, Energy Ring
Energy Ring - [See Majin Vegeta vs. Goku]
~Performed like Ki Blast, possibly to freeze a player against vertical terrain
Majin Vegeta [attacks] Compacted Final Flash, Atomic Blast, Ultimate Sacrifice
Compacted Final Flash - [See Majin Vegeta vs. Goku]
~During one point in his battle with Goku, Majin Vegeta shrunk his Final Flash into a sphere & charged it within seconds
~Stronger than Big Bang Attack, Weaker than Super Saiyan 2 Final Flash, Charged differently
Atomic Blast - Executed like Big Bang Attack [See Majin Vegeta vs. Majin Buu]
~Stronger than Big Bang Attack, Stronger than Compacted Final Flash, Weaker than Super Saiyan 2 Final Flash
Ultimate Sacrifice - [See Majin Vegeta vs. Majin Buu]
~Stronger than Big Bang Attack, Stronger than Compacted Final Flash, Stronger than Final Flash, Limited range of damage
Buddy System - Babadi [Majin]
I noticed 1.3 will have have a Buddy System, where a player will be capable of swapping one character with another during battle. I think a nice addition would be to give Vegeta a buddy system aswell, via Babadi's Mind Control.
For balancing, additionally Vegeta's Majin transformation [aka Babadi's Mind Control] would have requirements.
[Babadi] Buddy System requirements: [Capable of Super Saiyan 2] [Frags above 200] ... or something along those lines.[/align]
[align=center]
Anything else: Animations need a lot of tune ups. Perhaps reanimating the attacks on a large scale to better resemble how they're performed in the Anime.[/align]
I wouldn't know if I've overdone anything regarding 'Vegeta', but the transformations and attacks suggested above are really in no way or form towering over Goku's, Cell's or Buu's sets of skills, because I'm sure it all can be balanced properly in the long run.
Feedback appreciated,
Thanks.
Ultimate Sacrifice:
Initial Charge, Automated
~Charging vulnerability: In order to launch the Ki blast at the targeted opponent, it would have to be charged. Charge length approximately that of Gallit Gun. During the charge, the player would be vulnerable to any form of attack
The Ultimate Sacrifice attack would be performed through Adv. Melee, visually relative to Head-Ons in ESF. The player would use the attack by selecting it with the number keys, they will then target an opponent, charge it, then launch a Ki blast at them.
Automated Attack Sequence
~Attack vulnerability: During his leap towards his frozen opponent, Vegeta could possibly be vulnerable to melee
The opponent will become aware immediately as they're hit with the blast that would deal somewhere around 3 damage, they will then be frozen in place, at that point Vegeta will leap at them, engaging in a Head-On---An invisible isolation barrier will appear around the two players(confining ANY sort of damage released within its space), Vegeta will throw some punches and kicks at the opponent that will deal 5 damage a piece which I suppose could be blocked if done quickly before the engagement, Vegeta will then leap back, clench his fist-raise his right hand and begin powering up, which will prompt a series of arrow combinations that the opponent will have to match, such as; Up, Left, Down-Right, Up, Random, Random, Random, Up, Left, Down, Up-Right. The arrows' difficulty level & speed at which they appear would vary by the amount of Ki used initially to perform the attack, and/or how much Health/Ki the opponent had initially(100% Health/Ki could possibly slow the arrow rate down, as naturally their defenses would be higher). If the opponent matches the first set of arrows flawlessly, they will be randomly redirected to the attacker---if the attacker matches them, they will then again head back to the opponent in random order.
~If the attacker chooses 1 or more of the arrows incorrectly then the opponent wins
~If the opponent chooses 2 or more of the arrows incorrectly then the attacker wins
The attacker wins:
Vegeta converts his Ki into a gigantic explosion, killing the opponent instantly
Vegeta's Ki depletes
Vegeta's Health drops 20 points of what it was
Vegeta turns to a "solidified ash"(Thanks, Ravendust) for 10 seconds, becoming vulnerable to any kind of attack, a literally breakable character
The opponent wins:
Vegeta's Ki depletes
Vegeta attempts to explode but fails, the opponent will then break Vegeta's Ki barrier, and use melee to smash his skull in
Vegeta's Ki is depleted, therefore damage received would possibly be 2x greater
Possibly overused if implemented? This could be considered Adv. Melee with a bit more of an edge, and almost a lose-lose situation for the attacker. But, this is a modification based on Dragon Ball Z, and so is this suggestion. Go figure.
As for the Energy Rings, the only thing I'd suggest is that its charge rate is that of the Renzoku, and cannot be guided and only physically restrain a player for 2-3 seconds, giving the user some time to perform a melee maneuver, energy attack, escape or whatnot. I guess it's pointless, but during the Majin stage it could replace Vegeta's Renzoku, which is equally pointless.
[align=center]~If I'm mistaken, please direct me to what I may have overlooked.
[/align]
I'm not going to run through 3 or 4 pages of topics to find a thread on 1.3's Vegeta and his transformations, costumes, etc., so I'll be posting in regards to it here. Also, I doubt these suggestions have been answered to, either.
I guess there are mixed messages floating around about Vegeta in 1.3. I believe there was a POTW posted on the homepage awhile back showcasing a new Vegeta model skinned by RavenBlade w/ Vegeta's Cell Saga armoring. Now, I thought I should mention if you plan to give 1.3 Vegeta: SSJ - SSJ2[Majin Vegeta] albeit the Cell Saga armor you may run into a few problems, as SSJ2[Majin Vegeta] never wore chest armor. If you plan to use the armor for SSJ Vegeta and blue suit for Majin Vegeta you will also run into problems. I've already seen this with ESF's default Krillin, he transforms and mysteriously grows hair and his clothes change, like he hopped from one saga to another. I recommend working on accuracy, fill in any holes, and leave custom skins to fans, as stated before by the team directly. A character's hair changing color or expanding in size is one thing, but for a character to completely change their clothing without giving the viewer proof on how it was done is no different than a dumb illusion. I strongly insist the two types of Vegeta's armor don't be implemented, as continuity issues will arise. Vegeta's Cell Saga armor has been used since the first release of this modification, maybe it's time to fastforward a little. Are there any team members who are willing to shed some information on this?
[align=center]Vegeta - [Attack/Transformation] Suggestions
Vegeta [primary transformations] SSJ - SSJ2
Vegeta [special transformation] Majin
Vegeta [attacks] Gallit Gun, Final Flash
Final Flash - [See Vegeta vs. Recoome]
~Executed like Final Flash & Gallit Gun [Blue type]
~Vegeta created his "Final Flash" sometime during the Namek era
~Equivalent to Super Saiyan Gallit Gun, Weaker than +Super Saiyan Final Flash, Charged differently
Super Saiyan Vegeta [attacks] Gallit Gun, Final Flash, Big Bang Attack
Super Saiyan 2 Vegeta [attacks] Final Flash, Big Bang Attack, Energy Ring
Energy Ring - [See Majin Vegeta vs. Goku]
~Performed like Ki Blast, possibly to freeze a player against vertical terrain
Majin Vegeta [attacks] Compacted Final Flash, Atomic Blast, Ultimate Sacrifice
Compacted Final Flash - [See Majin Vegeta vs. Goku]
~During one point in his battle with Goku, Majin Vegeta shrunk his Final Flash into a sphere & charged it within seconds
~Stronger than Big Bang Attack, Weaker than Super Saiyan 2 Final Flash, Charged differently
Atomic Blast - Executed like Big Bang Attack [See Majin Vegeta vs. Majin Buu]
~Stronger than Big Bang Attack, Stronger than Compacted Final Flash, Weaker than Super Saiyan 2 Final Flash
Ultimate Sacrifice - [See Majin Vegeta vs. Majin Buu]
~Stronger than Big Bang Attack, Stronger than Compacted Final Flash, Stronger than Final Flash, Limited range of damage
Buddy System - Babadi [Majin]
I noticed 1.3 will have have a Buddy System, where a player will be capable of swapping one character with another during battle. I think a nice addition would be to give Vegeta a buddy system aswell, via Babadi's Mind Control.
For balancing, additionally Vegeta's Majin transformation [aka Babadi's Mind Control] would have requirements.
[Babadi] Buddy System requirements: [Capable of Super Saiyan 2] [Frags above 200] ... or something along those lines.[/align]
[align=center]
Anything else: Animations need a lot of tune ups. Perhaps reanimating the attacks on a large scale to better resemble how they're performed in the Anime.[/align]
I wouldn't know if I've overdone anything regarding 'Vegeta', but the transformations and attacks suggested above are really in no way or form towering over Goku's, Cell's or Buu's sets of skills, because I'm sure it all can be balanced properly in the long run.
Feedback appreciated,
Thanks.
Ultimate Sacrifice:
Initial Charge, Automated
~Charging vulnerability: In order to launch the Ki blast at the targeted opponent, it would have to be charged. Charge length approximately that of Gallit Gun. During the charge, the player would be vulnerable to any form of attack
The Ultimate Sacrifice attack would be performed through Adv. Melee, visually relative to Head-Ons in ESF. The player would use the attack by selecting it with the number keys, they will then target an opponent, charge it, then launch a Ki blast at them.
Automated Attack Sequence
~Attack vulnerability: During his leap towards his frozen opponent, Vegeta could possibly be vulnerable to melee
The opponent will become aware immediately as they're hit with the blast that would deal somewhere around 3 damage, they will then be frozen in place, at that point Vegeta will leap at them, engaging in a Head-On---An invisible isolation barrier will appear around the two players(confining ANY sort of damage released within its space), Vegeta will throw some punches and kicks at the opponent that will deal 5 damage a piece which I suppose could be blocked if done quickly before the engagement, Vegeta will then leap back, clench his fist-raise his right hand and begin powering up, which will prompt a series of arrow combinations that the opponent will have to match, such as; Up, Left, Down-Right, Up, Random, Random, Random, Up, Left, Down, Up-Right. The arrows' difficulty level & speed at which they appear would vary by the amount of Ki used initially to perform the attack, and/or how much Health/Ki the opponent had initially(100% Health/Ki could possibly slow the arrow rate down, as naturally their defenses would be higher). If the opponent matches the first set of arrows flawlessly, they will be randomly redirected to the attacker---if the attacker matches them, they will then again head back to the opponent in random order.
~If the attacker chooses 1 or more of the arrows incorrectly then the opponent wins
~If the opponent chooses 2 or more of the arrows incorrectly then the attacker wins
The attacker wins:
Vegeta converts his Ki into a gigantic explosion, killing the opponent instantly
Vegeta's Ki depletes
Vegeta's Health drops 20 points of what it was
Vegeta turns to a "solidified ash"(Thanks, Ravendust) for 10 seconds, becoming vulnerable to any kind of attack, a literally breakable character
The opponent wins:
Vegeta's Ki depletes
Vegeta attempts to explode but fails, the opponent will then break Vegeta's Ki barrier, and use melee to smash his skull in
Vegeta's Ki is depleted, therefore damage received would possibly be 2x greater
Possibly overused if implemented? This could be considered Adv. Melee with a bit more of an edge, and almost a lose-lose situation for the attacker. But, this is a modification based on Dragon Ball Z, and so is this suggestion. Go figure.
As for the Energy Rings, the only thing I'd suggest is that its charge rate is that of the Renzoku, and cannot be guided and only physically restrain a player for 2-3 seconds, giving the user some time to perform a melee maneuver, energy attack, escape or whatnot. I guess it's pointless, but during the Majin stage it could replace Vegeta's Renzoku, which is equally pointless.