1.2 beams

New Member
Joined
Sep 29, 2002
Messages
909
Best answers
0
Nope. I get that "X" in 3rd person all the time. Tried changing the beam qualities too :S
Whatever it is, wasn't in 1.0 but is in 1.1
 
New Member
Joined
Sep 23, 2002
Messages
317
Best answers
0
The beams r fine its the ball on the beams they r small in the cartoon theres a big ball on end of beam .If beams r the same in 1.2 some one can just make better sprit im trying to make sprits my my sprits suck i will get better.
 
New Member
Joined
Apr 3, 2004
Messages
44
Best answers
0
i dont see no x in 3rd person view or the other view my beams are sweet and all and not even customized
 
New Member
Joined
Mar 9, 2004
Messages
30
Best answers
0
I always see the x in the middle of the beams when you fire them in first person and third person. It would be awsome if they could fix that and also fix how the beams move down when in a block struggle and a power struggle.
 
New Member
Joined
Jan 26, 2004
Messages
32
Best answers
0
As to jump on the band wagon. I also see the X, though I don't think it exactly looks bad. If you looks carefully its like four seperate beams intersecting into one so it gives off the illusion that the beam is larger at the base. Except of course for the end.
 
Pwns Mastasurf at TF2
Retired Forum Staff
✔️ HL Verified
💻 Oldtimer
Joined
Dec 7, 2001
Messages
5,115
Best answers
0
You guys use direct 3d mode or something?

-Karrde-
 
New Member
Joined
May 7, 2003
Messages
291
Best answers
0
Karrde it doesn't depend on the mode your using cause i am running OpenGL thirdperson mode but the beams still suck its a 1.1 bug and not only the X but some other things as well, ill post a picture.
 
New Member
Joined
Dec 29, 2003
Messages
59
Best answers
0
cmmoon.. is it that hard? the beam isnt a 3d object, but to make the illusion it is, they put 2 sprites together like the x u see.. so the "thickness" wouldnt change if you turn around the beam. the problem is, you look at the beginning of the beam, where the beamsprites are chopped off.. thats the x you see... well.. if you dont understand, ill try to draw it..
hmmf.. hard to explain it in english..
 
Active Member
✔️ HL Verified
💻 Oldtimer
Joined
Aug 2, 2002
Messages
1,228
Best answers
0
erm, i think its youre vid card screwing you for some reason, i mean whats up with youre hud?
are those artifacts or what?
 
New Member
Joined
Feb 18, 2003
Messages
862
Best answers
0
since esf users sprites for the beams, the sprite isonly 2d (if you look at the sprite in a sprite viewer u will see wot i mean)
so the beam in game would look like this "/" so for the beam to well loo like a beam it would have to be mirrod so it would look like this "X" <- so you see the gaps between the lines (like down the side on the topand bottem etc) they are filled with a glow,so the only reason you are seeing this "X" is because of the angle you move at, you dont see it in 3rd person that much but in first you see it the most becaus it goes around your cross hair...

also i think they changed the beam in 1.1 because of beam jumping/bouncing etc, i dont no if this has any thing to do with it.

well every thing i have typed is wot i can think of and wot i beleave causes this "X" (sowy if am wrong and if this post was worth nothing and should be burnt ^_^)
 
New Member
Joined
Sep 29, 2002
Messages
909
Best answers
0
Could be me ol nightmare.
I do remember there being an explanation for it a while back on a site...think it was a team members site.

It's not my graphics card (geforce 4600 ti 128mb)
It's not my settings (tried direct 3d and open gl)
It might be the angle. Even though i use thirdperson , you still get tricky angles which oftern show the X.
 
Senior Member
★ Black Lounger ★
✔️ HL Verified
💻 Oldtimer
Joined
Feb 17, 2003
Messages
1,483
Best answers
0
I remember in 1.0 all you saw was a rounded beam. A few people quit spriteing for ESF when in 1.1 the beams went to the ****z and showed that stupid X. If I could find some pictures I could show you the awesomeness of the 1.0 NON-X BEAMS.
 
Super Saiyan Dabura
✔️ HL Verified
💻 Oldtimer
Joined
Oct 31, 2003
Messages
1,738
Best answers
0
just frow SBC and u'll see that X becouse its made from 2 images/sprites and if u make that X look like * star u will have better quality beams becouse more pics better in game•.•
 
New Member
Joined
Nov 24, 2001
Messages
692
Best answers
0
The beams in 1.1 and 1.0 are almost exactly the same. For guided attacks, the X should be covered up by the beamhead and beamstart. The reasons you might see more X's in 1.1 are:
- The sbc is drawn with our custom beam system in 1.1 and has no beamstart yet
- 1.1 introduces beams for projectile attacks, which don't have beamstarts either
We're looking into fixing these problems for later releases.
 
New Member
Joined
Nov 4, 2002
Messages
65
Best answers
0
i never seen that x before. maybe its because its a graphic drivers problem on your part?
 
New Member
Joined
Mar 1, 2004
Messages
451
Best answers
0
Ive never seen the X either. The beams look really nice though.

Imagine if the ESF team didn't publisize (spelling?)that they uploaded 1.2, they just casually slipped in a post about it indirectly in a thread. lol. Sorry for going off topic.
 
New Member
Joined
Apr 3, 2004
Messages
44
Best answers
0
hey i think i have esf 1.2 explosions i downloaded from esforces.com/team/zero/ and theres lots of explosions but i never tested them out
 
New Member
💻 Oldtimer
Joined
Nov 5, 2002
Messages
1,495
Best answers
0
No, it's true, it happens to too many people to be a video card problem, unless we all have the same video card. I'm not sure if there ever was comfirmation from a teammember that the beam trail is an X, but it looks allright to me. I don't really see a better way of rendering a beam.
 

Users who are viewing this thread

Top