The beams r fine its the ball on the beams they r small in the cartoon theres a big ball on end of beam .If beams r the same in 1.2 some one can just make better sprit im trying to make sprits my my sprits suck i will get better.
I always see the x in the middle of the beams when you fire them in first person and third person. It would be awsome if they could fix that and also fix how the beams move down when in a block struggle and a power struggle.
As to jump on the band wagon. I also see the X, though I don't think it exactly looks bad. If you looks carefully its like four seperate beams intersecting into one so it gives off the illusion that the beam is larger at the base. Except of course for the end.
cmmoon.. is it that hard? the beam isnt a 3d object, but to make the illusion it is, they put 2 sprites together like the x u see.. so the "thickness" wouldnt change if you turn around the beam. the problem is, you look at the beginning of the beam, where the beamsprites are chopped off.. thats the x you see... well.. if you dont understand, ill try to draw it..
hmmf.. hard to explain it in english..
since esf users sprites for the beams, the sprite isonly 2d (if you look at the sprite in a sprite viewer u will see wot i mean)
so the beam in game would look like this "/" so for the beam to well loo like a beam it would have to be mirrod so it would look like this "X" <- so you see the gaps between the lines (like down the side on the topand bottem etc) they are filled with a glow,so the only reason you are seeing this "X" is because of the angle you move at, you dont see it in 3rd person that much but in first you see it the most becaus it goes around your cross hair...
also i think they changed the beam in 1.1 because of beam jumping/bouncing etc, i dont no if this has any thing to do with it.
well every thing i have typed is wot i can think of and wot i beleave causes this "X" (sowy if am wrong and if this post was worth nothing and should be burnt ^_^)
Could be me ol nightmare.
I do remember there being an explanation for it a while back on a site...think it was a team members site.
It's not my graphics card (geforce 4600 ti 128mb)
It's not my settings (tried direct 3d and open gl)
It might be the angle. Even though i use thirdperson , you still get tricky angles which oftern show the X.
I remember in 1.0 all you saw was a rounded beam. A few people quit spriteing for ESF when in 1.1 the beams went to the ****z and showed that stupid X. If I could find some pictures I could show you the awesomeness of the 1.0 NON-X BEAMS.
The beams in 1.1 and 1.0 are almost exactly the same. For guided attacks, the X should be covered up by the beamhead and beamstart. The reasons you might see more X's in 1.1 are:
- The sbc is drawn with our custom beam system in 1.1 and has no beamstart yet
- 1.1 introduces beams for projectile attacks, which don't have beamstarts either
We're looking into fixing these problems for later releases.
No, it's true, it happens to too many people to be a video card problem, unless we all have the same video card. I'm not sure if there ever was comfirmation from a teammember that the beam trail is an X, but it looks allright to me. I don't really see a better way of rendering a beam.