Just started this project yesterday, and I have already developed my own little technique for giving HL1 model's a smooth shader feel, but with a price. Basically it's just putting HL chrome to a good use. Keeping your diffuse texture but also adding chrome. I'm not sure if anyone else has...
Ok, i maded a new map in 2 days of time for quake 3 arena. im not experienced in easygen so the rocks are ****ed up ^^
also remember its my 1st actual playable map :)
also it AINT for H-L its for Quake 3