ok, i got one question. How to avoid this:
As u can see in the picture, because of cilinder, ground was splitted into a lot of triangles. And that means more r-speeds. So does anybody know how to avoid this?
im in the process om programming a game and need to create maps. my program supports the bsp format.
but i need a tutorial on how to create a basic outside map in worldcraft (valve hammer editor).
somethiing step by step would be great, and because my maps will not be used in halflife can i...