how do you make it so you can see the reference plane on 3dsmax when you use facestes and highlight i can see it fine on smooth and hightlights but when i use facesets the ref pic just turns grey
I was kinda bored this weekend so i drew a pretty cool pic of goku in Photoshop, i made it big enough for a wallpaper if u want to use it as one
http://home.fuse.net/teuschlr/Goku1.gif
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