1. B

    Questions about the func_breakable and then some

    Im at work right now so i cant look in the FGD, but is the func_breakable in there? If it is, how is it affected by the player (beams, blast, players thrown into them, ect...)? I have mapped before, but never used a HULL file / can't remeber what it does? how big are the ESF player models...
  2. F

    Can Somebody Explain the func_breakable entitie pweeze!!!

    yea, im kinda confused about all that shtuff
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