I couldn't fit this in the headline, but it was obviously was found in a meteorite. This isn't considered definitive proof yet, but it's pretty huge.
Hi everyone I just started with esf and the forum but I alrady need help :p
As you see,I have a problem with esf 1.3 Openbeta.When I install it(Into CS)and appears what to install,it only shows the necesary files and I don't even have a shortcut with it.I already have installed 1.2.3...
Choose what you do then post your own wild thing
A wild banana appears
what will you do???
eat it in one go!
a wild blah blah blah so on and so forth
So, here we go...
A WILD LOGAN APPEARS! What will you do?!
when i try to create a game it says:
Could not load library
You said I was probably missing the "fmod.dll". I checked the folder and it wasn't missing. But just to make sure, I downloaded a new "fmod.dll" from your site, but it still doesnt work and...
Ok, well I have my lil' banned file for adminMod in the ESF folder and it displays all my wonIDs and IPs that I have banned. Well everytime I add any wonID's of devils after he crashes my server, it seems that all the other banned info is erased. I'm sick of having to make new entries every...
I was woundering if its possible to make a map that is huge like 5x bigger than normal and if so what settings would i have to change in hammer to do this if any one can help it would be muchly aprchiated.
with these new models, what would happen when a charecter gets a new attack? Like the longhaired trunks model I have, it has no sword. So in this next patch we might have a sword and it wont work. So everytime a charecter gets a new attack, will the models people make have to be updated?
If I try to compile my -qc file this appears:
************ ERROR ************
\Eigene Dateien\Eigene Skins\ESF Skins\Trunks\model\/./reference.smd doesn't exist
And if I try to export a smd this appears:
Found group with no material! Model not exported!
And if I use this one quake tool...